2025-01-09
Enter Into the Pit – FNaF: ITP Physical Editions Are Here! 🎮🐻
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Hey, Gamer Cats! We’re thrilled to announce that, in partnership with the paw-some team at iam8bit, Five Nights at Freddy’s: Into the Pit, based on the story written by Scott Cawthon and developed by yours truly at Mega Cat Studios, is getting a spooky physical release worldwide! Here’s the scoop: 🎮 Two Editions to Choose From: Retail Edition – Available for Nintendo Switch, PS4, PS5, and Xbox Series X|S with Smart Delivery for $29.99. Includes the game on cartridge or disc + a digital soundtrack code. iam8bit Exclusive Edition – For $34.99, you get the game + these killer extras: 🌟 A glow-in-the-dark fold-out poster to add that Freddy’s ambiance to your space 👾 Three sticker sheets for decorating your gear with some spine-chilling flair 🎧 A digital soundtrack to keep the scares going 🐻 Pre-orders are LIVE and can be snagged at intothepit.iam8bit.com. The Exclusive Edition ships globally starting June 20, 2025. 🎥 Check out the Trailer: For more information about the game, visit our website at megacatstudios.com!
스팀 공지2024-09-09
Hotfix Update v1.0.6.0
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New quality of life improvements, fan requests, and bug fixes are LIVE to enhance your Five Nights at Freddy's: Into the Pit experience. Here's what's new: New Languages: Ukrainian Indonesian Traditional Chinese Bug Fixes: Fixed getting stuck in the Under Oswald's Bed minigame Resolved Chica getting stuck by doors Fixed buttons appearing as white boxes Prevented Freddy from being visible during minigames Fixed the window escape QTE in Oswald's room Addressed getting stuck in the vent after calling Mom on Night 5 Removed duplicate recording dots from the CCTV UI Fixed getting stuck when using the wrong item for the Party Room door Prevented getting stuck if Oswald is caught while using a door Enabled the Speedrun Timer from the Main Menu Corrected Steam achievement display issues Allowed interaction with Jinx after reloading a saved file We're also working on: More languages on the way Minigame tutorial improvements Additional bug fixes! Console Update: Console players! We are approved with all patches in all regions for console release and also have a final date approved by the Scottgames team to go live. As soon as we have approval to share the date,
스팀 공지2024-08-10
Hotfix v1.0.3.0
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Pepperoni pals! We've got one last hotfix rolling out for you before the weekend hits! Thank you all so much for your patience and love during this launch, and we'll be continuing to roll out more improvements and fixes next week. This update is now live on our public beta branch. You can opt in by following the instructions in the video attached below. The fix will also be rolled out to the default branch once it’s confirmed to be stable. Fixed Blockers: Fixed being unable to open pause menu to call mom Other improvements: Fixed rare endless scroll on main menu Fixed some items missing in the Extras menu Fixed black screen when opening the inventory after jumping Into the Pit Hotfix v1.0.1.0 fixed this issue when opening the map Fixed Extras Menu Inventory not showing highlights properly Fixed Chica's Scream SFX missing after pausing the game for several seconds Fixed Sketchbook inventory description being incorrect Pause Menu now auto-scrolls when holding up/down buttons Going back from New Game to Main Menu now highlights the expected button Fixed some text not being affected by Dyslexic accessibility Fixed phone button staying highlighted after calling Mom Fixed
스팀 공지2024-08-09
Hotfix v1.0.2.0
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We're back again today with another speedy delivery of fixes for everyone! We're hard at work preparing frequent and fast updates to the beta branch especially, so keep an eye out for even more fixes to come. Check out the list of changes and improvements below: This update is now live on our public beta branch. You can opt in by following the instructions in the video attached below. The fix will also be rolled out to the default branch once it’s confirmed to be stable. Fixed Blockers: Exiting the camera after the jumpscare causes Oswald to disappear Other improvements: Fixed Yellow Rabbit's eyes sometimes not glowing blue Fixed scrolling delay on the Alternative Music UI Credits can now be manually scrolled with the up/down keys Improved consistency with ending cinematic achievement timings Fixed No Battery UI not reappearing after cinematics Fixed some sliders responding to more inputs than intended Improved UI spacing in SkeeBall in some languages Fixed Terrified Kid's sprite appearing too soon Fixed Speedrun Timer settings not resetting to off Fixed Battery Obtained SFX still playing in subsequent interactions Known Issues: (We're working on them!) (No
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