2025-01-21
More Storming Kobolds' Divine Powers and Buildings -Official Version Released!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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‘The kobold army has attacked our village again. Please, God's angel, come down and save us!’ Your people have been invaded by kobolds again, but this time you will come down to save the world with a new level of cultivation, come and see how your abilities have improved! *Added the fifth level *Added infinite mode *Add new Light Power, God Speed and God Blessing. *Add new divine power - Holy Light Totem *Add new buildings such as Thorns and Repair Shops. *Increase the community bonding mechanism, when the proportion of the corresponding community is too low, it will prioritise the generation of creatures of that community. *Increase the hint box of formation position direction and position display. *Add hints for trees on blocks. *Add the function of deleting a skill individually. *Adjust the background of the temple *Adjust Aurora Tower values *Adjust the logic of destroying divine power, when there is construction, it comes with that divine power. *Adjust the difficulty value *Adjusted the logic of erosion rune to speed up the disappearance rate. *Adjusted protagonist movement speed logic *Adjusted skill text *Adjusted stone terrain to also allow for building placement. *Fi
스팀 공지2025-01-20
Mster!The kobolds will attack us tomorrow
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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There's new news! The official version of Scarecropia will be released tomorrow! We've updated it with a lot of new content, as well as Endless Mode. More content will be announced tomorrow, so stay tuned! Welcome to join our DISCORD!
스팀 공지2024-11-27
Early Access V1.11.73 & DEMO V1.11.72 Updates | Adjustments & Fixes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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【Game Adjustments】 Add the mechanism for replaying the previous levels. In case of failure, the originally cleared settlements will be automatically retained. Add the logic of group damage attenuation for enemies. The damage will decrease as the number of attackers increases. Optimize the spawning point logic. There will be no deserts around the spawning points. Adjust the numerical values in the normal difficulty of the game. Delete the logic that victory cannot lead to the temple in the last level. Delete the restart logic in the last level. 【Improvements and Fixes】 Improve the occurrence times of quota events. The same quota event can only appear once within one level. Fix the problem that some users encounter a white screen when entering the game. Welcome to join our DISCORD!
스팀 공지2024-11-22
Early Access V1.11.66 & DEMO V1.11.65 Updates | Adjustments & Fixes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
【Game Adjustment】 Increase difficulty control on halo consumption, daily resource consumption, divine power learning speed, house consumption, etc. Add the logic of the confirmation box to start a new game when there is an existing automatic archive. Add the logic to close the return to main interface in the name screen when there is an existing archive. Add the logic of long-press shooting for archers Added synchronisation of all professions' proficiencies for protagonists Significantly reduced the values of halo consumption, daily resource consumption, divine power learning speed, house consumption, etc. in normal difficulty. Removed the ‘Exit and Save’ option when returning to the lobby in the temple interface to prevent the automatic archive from being overwritten accidentally. Adjusted the generation of tree resources at the birth point to match the difficulty. Adjust the difficulty value control Adjust the speed of long-pressing to collect minerals 【Improvements and Fixes】 Fix the abnormal error caused by resurrecting the protagonist in extreme cases. Fix multi-language text Fix the problem of reading error after saving the prologue in extreme cases. Welcome to join our
스팀 공지