- 건물에 가려진 캐릭터 표시 처리를 개선했다
- NPC houses·large ruins에도 가림 효과가 적용된다
- 설정에서 투명화·외곽선 등 3종 효과 선택 가능
원문 보기
Hello, everyone! It has been a little longer than usual since our last update. We have been hard at work on a development branch that separates character data from world save data. That work is still in progress. In the meantime, here is everything already completed and included in this patch:More Refined Character Occlusion HandlingORANGE noted in their review that occlusion handling has a direct impact on combat readability in a 2D game. When buildings obscure the player character or enemies, players may be forced to continue fighting without a clear view of their target.This patch specifically improves how the player character is displayed when obscured.Expanded Occlusion CoverageMore static buildings and resources—including NPC houses and large ruins—will now apply the selected occlusion effect when they block the player character.Customizable Display EffectsThree effects and an option to disable the feature are available in the game settings:Fade Entire Obstructing ObjectsFade Obstructions Around CharactersShow Character OutlinesNo EffectA Small NoteWhen using either fade mode, buildings that have not yet been unlocked will remain opaque. After all, discovering what is inside
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