2026-08-03
v0.4.1 Patch Notes - New Events & Bugfixes to celebrate the Cyberpunk Fest!
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Let's celebrate the start of the Cyberpunk Fest with an update!15 new Events have been implemented.New VFXs for Defense, Generator and Protocol cards.Added Tooltips for the meta-progression resources.Fixed a bug in which Ghost Driver was not triggering properly.Fixed a bug in which Panoptic Driver could give infinite trace reduction by cancelling the fight sentinel action.Fixed a bug in which Venom Strike script bonus damage was persisting when being played in the same turn the combat ends.Fixed a bug in which the Progression Shop notifications were not being cleaned properly.Fixed a bug in which quitting to Main Menu while on Layer Port selection was blocking future Layer Port popups. There are still known issues about quitting in between having beaten the Core Keeper and seeing the Layer Ports screen.Fixed a bug in which quitting to Main Menu while on an Event would then prevent the Event for triggering.Fixed a bug in which the "Ghost" Sentinels removed from Layer Ports where blocking Combat Gates unlock conditions.
스팀 공지2026-07-27
v0.4.0 - Events & Layer Ports Update - Patch Notes
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Hello, Runners!We're very excited to share with you one of our biggest updates yet. This is mostly because of how many different new elements we're introducing into the game all at once. Let's jump into it!The Event System is a long-awaited feature that will make every run feel fresher and more immersive. Events in the Grid are narrative scenarios that the player must decide how to resolve. This means that Events not only are a way for us to give you a better narrative picture of what's going on when you're infiltrating the Grid, but they're also a strategic puzzle that you must solve to make the most of their mechanic outcome.Events can have an inherent quality of being positive, neutral, or negative, but are also highly contextual: our Event system allows us to tweak chances and randomness to adjust every option to the actual state of the run at any given moment. We've also set up a system that reduces the chances of seeing the same type of Events multiple times in a row.Events are triggered by entering Clusters that are marked for Events, and interrupt all other actions when triggered. We are working on implementing free point-and-click movemen
스팀 공지2026-06-29
0.3.7 Patch Notes - Smaller Grid, Bigger Clusters
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Hello, Runners! On this Patch, we're addressing the length of the runs, the number of combats during a run, and the micromanagement level of the exploration, while also refreshing the aesthetics of the Grid clusters.Map ChangesWhile it is engaging to explore the Grid optimally, we felt the 3x4 Grid (12 clusters) was a bit too much for a complete 3-Layers run.Layers are now 3x3 (9 clusters). These will provide a more compact experience while still challenging players to find the optimal strategy against the combined puzzle of Gates, Watchers, and Sentinels.All clusters have been completely redesigned with a more consistent number of nodes and enemies. This approach gives us more control over the total amount of combats a run has, and we feel it's worth iterating on it. Overall, this redesign maintains the same number of total nodes as the previous version, but focuses them into fewer clusters.Bootstrap Nodes have been added to the game. Exploiting a Bootstrap Node grants +1 Starting Clock and Card Draw for your next combat. Rehashing a Bootstrap Node grants a Bootstrapper Tool, which grants the same buff when used. This effect will help mitigate the variance of the first t
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