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Excited to announce that my next game, Stellar Raiders, is out! {STEAM_CLAN_IMAGE}/44447360/301e5c613881fedaf79d68ee77704e703c716da3.gif It is a roguelike tactics with a lot of artifacts, skills, and perks, so anyone enjoying Stellar Initiative might like it! With that said, he's a new update for Stellar Initiative, fueled by a Discord community, with special thanks to DemonicTutor! Full patch notes: v1.2.1 - New artifact - kinetic barrier: buildings gain a shield on landing and upgrade - New artifact - radioactive fog: enemies have 25% chance to start with radiation - Nerf radiation, now it stacks only up to 10 stacks - Buff teleportation station, teleport price per tier 100%-100%-100%-80%-50% -> 100%-80%-65%-50%-40% - Nerf transformer, now it converts attacks into energy instead of damage (so only affects attacks with damage 2+) - Buff transformer bottom branch, 2.2 health 20 -> 25, 3.2 heal upgrade price 35 -> 25 - Buff coil bottom branch, 2.2 effect replaced 2x capacity -> coil does not lose all charge on attacks, 3.2 added 2x capacity - Buff shield generators, now they replace wave generators from tier 0 (like flying mortars) - Buff turret bottom branch, 3.2 d
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