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Hi everyone, It’s been a few months since we last connected, and the free updates for Sanctree have been on pause for a while. But since some of you have been asking about the team’s status, I thought I’d drop in and chat—just like old friends catching up. 'Guardians of the Sanctree' is my first true indie game, and now, it’s also the source of the $70,000 debt weighing on my shoulders (wry smile). During development, I gathered a team of nine trusted friends (some of them are from my college club). Someone said a 10-person team was too risky for an indie project, but I believed that if I was going to fully realize my vision, I needed the right people—to polish every system, tweak every asset until it felt just right, no matter the time or cost. Back then, we crammed into a tiny rented office (sharing the space with another company), takeout boxes piled in the corners, working under the glow of monitors at 2 or 3 AM, all of us convinced that if we made something great, players would notice. On launch day, I barely slept, scrambling to fix bugs. Reality didn’t give us much breathing room, and in the end, sales were modest. I’ll admit—the launch version fell short for many
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