2024-09-13
The Collaboration Update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Collaborate the game now supports 2-player cooperative multiplayer local & online two new co-op exclusive modifiers that stack on top of existing ones cool point +1 (you get it for being cool) available across all existing gameplay modes supports custom levels can be found in the multiplayer submenu pass&play gameplay mode has been moved from main menu to multiplayer submenu {STEAM_CLAN_IMAGE}/44313155/c3ea7c25138d5d29d8b247a63d1d2565479ee8fb.gif Tech Stuff the web browser that was previously running the game is now gone, underlying systems have been rebuilt to run fully natively it runs much much faster! and it's much easier for me to extend with weird cool tech type of stuff (like core features of this update) also a kinda cool side effect of this is that the entire game's size is now less than 90mb (you only need like 60 floppy disks to store it) the game logic now runs at fixed 120 ticks per second the game is now consistent and behaves the same way for everyone, regardless of the PC configuration and performance fallback controller support (for when the game is launched without Steam) supports more controllers keyboard remapping keyboard remapping have been m
스팀 공지2024-03-14
Mosa Lina: Director's Cut
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
This update reverses the previous updates. Backflip has been disabled Turtle, Moon, Dropspikes and Worm have been removed This update also reworks the settings. Settings are remembered between sessions Submenus with more detailed settings have been added Option to disable the effects of the Director’s Cut Update has been added Additional patchnotes can be found at the bottom of this post. This update was supposed to add new content to the game. Like with the previous updates, there were some interesting ideas: A new world (purple)! Three new tools (themed around bees)! A new modifictaion (sometimes spawning bee themed segments into existing levels)! I prototyped them, but they never really worked. These things would have needed a lot of care and attention and experimentation (a lot of iterations!) to become as solid as the base game. I found myself unable to focus on them. They never developed to a point where I would’ve been happy with them. Just like with the previous updates. But I didn’t stop, because I was convinced that Mosa Lina was perfect for a live-service kind of development and that I should do it. It was thanks to a call with Fynn (we’ve been talking about the ideas th
스팀 공지2024-01-30
The Sometimes Update (& Mac Support)
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Yehaw! More Modifiers - Sometimes there is a worm - Sometimes there are bombs - Sometimes there is the moon - Sometimes some solid tiles are loose - Sometimes some loose tiles are solid Tim Apple is happy - We now have Mac support! Rawer Random - Every Level in Raw Random is affected by a randomly selected modifier Slight Clamp Rework - Placed clamps move consistently - You can move clamps without having the item selected - Clamp ammo -1 (3) Small stuff - Fixed some visual bugs - Removed the mysterious planet that sometimes spawned in boss levels (that was a prototype of the moon modifier lol) With the backflip and the modifiers done, there's not a lot of stuff to do left before I consider Mosa Lina finished! The next update will be the biggest one yet, but it will also take the longest. Expect more news in early March :) We'll still push smaller fixes & tweaks and be around for bug reports, of course
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