2026-07-17
New cave types ready for testing!
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Greetings fellow dwarves!We are very excited to announce that we have made some extremely good progress on the new cave type formations and they are ready for testing on Thenextupdate branch! To play early add the following into game versions and betas on steam: Branch : Thenextupdate Password : updatenow321There will be five new types of caves that spawn in the world which will be:Ridges caves, with long and thin upward jutting's.Columns cave, with tall thick columns filling the caveFractures caves, great fractures create high peaks and low pathwaysSlanted fractures caves, similar to fractured caves yet with slanted formationsCluster caves, large jagged and flaky outcroppings fill the caverns.All caves now also have a uniqueness to the Stalactites (the protusions from the ceiling) per cave, ranging from smooth and soft, to clustered and spikey. Each cave will be different!Tunnels are also affected by the caves they pass through that have a new geometry, so you will find that also morph a bit to the cave.Along with these new cave types will be a handful of bug fixes:Fixed a bug where foliage would not spawn in the world which meant the player could not find stone or wood anywh
스팀 공지2026-07-10
Dwarven Den 2- Anvil Update 5 News, Huge Changes To Caves & New Factory Content!
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Dwarven Den Preview 2!Fellow Dwarves! Grab a mug of ale, a good chunk of bread and cheese, and gather round for another announcement of the Dwarven Den! Where we bring news on the upcoming future of Orebound straight from the halls of our engineers! Road to Anvil Update 5Anvil Update 5 is going to be our biggest and most impressive yet, with major changes to the cave system, expanding the capabilities of Poi's, and a massive content release for factory/automation gameplay. With everything we want to do, we have decided to break up Anvil Update 5 and will be releasing some smaller updates when they are ready, rather than waiting for the big package update.So before we sink our teeth into the bigger details of Anvil Update 5, here is what we have decided to release as standalone smaller updates. Strap in and get ready for a host of dwarven content to come! The Mobility UpdateThe next scheduled update will be the Mobility update! In which we will be adding new methods to traverse the world of Orebound. Which means the release of the Steam powered dwarven vehicle! It will seat two dwarves, come with an inventory, run on steam power and have an attachable drill!Alongside the dwarve
스팀 공지2026-06-12
World Improvements Update
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Hello everyone! We are happy to announce we are releasing a smaller follow-up update to Anvil Update 4!This update contains QoL improvements to the world of Orebound, giving more life to the world in the form of new Poi's, Greenspawn behaviour in camps, major optimization improvements and some new content! AI ImprovementsFollowing up from the combat improvements we made in Anvil Update 4, AI have had some work done to give them more life in the world. Greenspawn will now:Patrol around POI's that they spawn within, walking around their camps on the look out for any pesky dwarvesA smoothing algorithm has been applied for patrolling Greenspawn so their movement is more fluid.AI Spawning in camps will no longer spawn in the air Patrolling AI now has a lower angle of movement and will not attempt to walk vertically up tents or walls. New Poi'sThis will mark the first of many steps we are going to be taking in improving the exploration based content within the game. These rarer locations are lost landmarks of the ancient Thandorian Empire. The Defiled OutpostA huge dwarven building which once served the empire as an important waypoint for travelling dwarves. Now ruined and
스팀 공지2026-04-24
Anvil update 4 is here!
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Check out our previous post for more detail on the major points of the update, but here is some new content we are happy to announce is also releasing!Character customisationWe didn’t fully go into the character customiser in the last announcement but here it is in it’s full glory! You will be able to place the customiser as a building, and within it be able to change the type and colour of your hair, beard, moustache, eyes, eyebrows and skin!This is something we plan to expand on a lot to maximise your personalised dwarf!Featuring for now:7 Beard types4 moustache types2 eyebrow variations9 hair variations3 tattoo typesAll fully customisable in different combinations with a large pallet of colours which can also be used for player skin and eye colour.More improved UIWe are undertaking the long but very worthwhile task of redesigning and improving the UI across the game! Our newest improvements are a major change to all machine UI, some nicer graphics for the onboarding in the Kings Questboard and a small refresh to the research station UI. Guaranteed an ancient chest to spawn next to the tombs of the three brothers!Additional Bug fixes and balance changesSetup the Belt Merger and S
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