2026-01-10
We're finally back! Early Access 1.6.0 is here ✨🚂
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Hey, quite some time, huh?! This update brings the highly-requested Structure System Rework alongside exciting engine improvements that pave the way for mobile support! We've also enhanced the endgame with the new Infusion system and polished the game with beautiful animations throughout. 🎮✨ 🏗️ Structure System Rework - The Feature You've Been Asking For! After countless requests from the community, we've completely overhauled how structures compete for resources on your farm. Previously, structures would race to grab items, leading to frustrating situations where some structures would dominate while others sat idle. Now, structures fairly divide available items between themselves! If you have 10 wheat and two mills that each want 5, they'll both get exactly 5. If you have 7 wheat and two mills, each gets 3-4 in a fair distribution. No more fighting over resources - every structure gets its proportional share when items are scarce. ⚖️ 🎯 Fair resource distribution ensures every structure gets a proportional share 🔧 You can still disable specific outputs from structures for precise farm control ⚡ Scales efficiently even with hundreds of structures competing for th
스팀 공지2025-07-04
🔨 Early Access Update: Visual Polish & Bug Fixes 🎨
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This update focuses primarily on visual improvements and critical bug fixes, without introducing new content for now. You can read more about our Early Access "final build" in the detailed patch notes. 📋 ✨ Improvements 🃏 Cards now feature gentle hover animations for smoother interactions ✨ Every entity on your farm will softly glow when you hover over them 🖱️ Structures with outputs now display a helpful mouse icon to indicate interactive elements ⌨️ Added keyboard shortcuts to every button on the top-right of the screen for faster navigation 🐛 Bug Fixes 💧 Fixed water cost calculations when negative modifiers were combined with multipliers 🦀 Crabs now properly receive buffs from consumed Eggs ✝️ Cross item now correctly transforms Wolf and Alpha Wolf into Pastor 🏗️ Architect of Utopia essence no longer breaks non-Sheep animals 🥕 Combining two or more Carrots now gives the correct water cost result for animals Thank you for your continued support during Early Access! 🙏💚 Special thanks to our friends that reported all those bugs: xameip, Rainy, Radoc, Ethron1of7 and mergele.
스팀 공지2025-06-21
🎉 The Final Early Access Update – Thank You!
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After two incredible years of Early Access development, this is our final update milestone before version 1.0! From now on, we’ll no longer use numbered versions and will instead refer to this simply as the Early Access build. We're shifting our focus from adding new cards and content to polishing the game for its full release. This milestone wouldn’t be possible without you, our amazing community. Every suggestion, bug report, and funny screenshot helped shape Terracards into what it is today. We’re beyond grateful for your patience, feedback, and support throughout this journey. Thank you for being part of it. 💛 Stay tuned — our next big step is launching version 1.0 later this year! 🍏 MacOS: Black Screen Fixed (for real this time!) In the last update, we believed the black screen issue on Mac was related to the GameMaker compiler (YYC vs VM), so we switched to a DRM-free build without Steam achievements. Turns out the real cause was the refresh rate being changed during startup — and thanks to a dedicated user named Ender, who provided tons of videos and helpful explanations, we were finally able to reproduce and fix it. Steam achievements are now fully back on Mac! 🎉 Thank
스팀 공지2025-06-20
🚨 Important! Mac version is getting an achievement reset!
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We’ve made a major change to the Mac version of Terracards in response to the persistent black screen issue many players have reported since release. To (hopefully) solve this, we’ve rebuilt the Mac version using a different compilation method. Previously, the game used GameMaker’s YYC compiler, but we’ve now switched to the VM build and made the Mac version completely DRM-free (since Steam is not supported in this compilation method). This change should resolve the black screen issue, but it comes with an unfortunate side effect: Steam achievements on Mac will no longer work. Instead, achievements will now be stored and tracked locally only. Because of this, all Mac achievements are being reset in this update. We know this may be frustrating, but we hope the improved stability—and being able to actually play the game!—makes up for it. For the curious or technical, you can check out the original bug report I made in the GameMaker forums "Draw" layer is simply black. Only "Draw GUI" layer displays. — it was marked as “Not Planned,” so this is our best workaround for now. Thanks for your patience and understanding as we do our best to support every platform!
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