2026-09-02
Emberward 1.0 Coming September 17!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Yup, it's decided. The 1.0 update is coming on September 17!And... um......Yeah, actually, that's all I need to say here. I've got TONS of stuff that needs to be finished in the next two weeks, so I'll keep this short and get back to work. 😆By the way, the 1.0 version is currently in the testing phase. If you're interested in helping out with testing, feel free to join the Discord server to get access to the playtest branch. Of course, you may run into all kinds of issues during testing, so if you just want to enjoy the new region and other content, I'd recommend waiting until 1.0 officially launches. Two weeks will go by really fast!That's all. See you all at the 1.0 launch!- Refi
스팀 공지2026-06-14
Dev Chat: What's Coming In 1.0?
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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It's been almost 2 months since the last update!Recently I've been seeing more and more people ask when the next update is coming. (Someone even emailed me asking if I was sick) So I guess it's time to talk about what's coming in the 1.0 launch!When Early Access first started, my plan was pretty simple: just steadily finish all 4 regions, make all the towers and relics I had planned, fix the bugs, and the game should be ready for 1.0! Surely that would only take about a year...right? But once I actually started working on it, I realized things were completely different from what I had imagined. Players often suggested ideas or gave feedback to improve the game, and I'd also keep thinking of things I wanted to add myself. In the end, a whole bunch of things that I had never originally planned ended up being added to the game 😆. Endless Mode was originally going to be much simpler. Infernal Shards were only decided later, and Special Event Characters, holiday events, and the Enigma Sanctum were all things I suddenly thought of. (...And that's how Early Access somehow stretched into two years.)Since I started planning 1.0 a few months ago, I've been
스팀 공지2026-04-16
Game Update! (v0.4.12)
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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New update!Another month just flew by!In this patch, there are some big changes to Endless Mode. Previously, Endless Mode had random anomaly effects to ramp up the difficulty, so you had to adjust your strategy, towers, and relics around them. But from player feedback, a lot of people mentioned that those restrictive effects didn't feel great to play with. So this time I decided to try a different direction (...the exact opposite direction) and added powerful positive effects instead! Honestly, I think having both positive and negative effects could lead to more interesting strategy, but I wanted to hear your thoughts on a buffs-only version first. Let me know what you think after you try it!After this update, I've decided to start focusing on 1.0! I've already been slowly working toward it over the past few months, but trying to keep regular updates going while also building all the features needed for 1.0 has made the development process a lot more complicated. So I'm going to focus on it fully for a while! This way I don't have to worry about updates going wrong, and I can have more time to work on new stuff. Since there's a lot to get through, ther
스팀 공지2026-03-09
Game Update! (v0.4.11)
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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New Update!Not sure if you noticed, but this week is Steam's Tower Defense Fest! The event is meant to help people discover more tower defense games, but it got me thinking... if it's a tower defense fest, maybe I could make something that fits the tower defense theme?Then I remembered something I've seen quite a few times in the feedback form. Many players said that after playing Emberward, it reminded them of the old days playing WC3 or SC2 custom games. For a lot of people, that was their introduction to tower defense games (yeah, same for me). And since the last update added the Fort Tower, I thought...why not take this chance to revisit that style a bit?In the new event map, you won't use any blocks to build your maze. Instead, we're going back to the classic approach - using Fort Towers to change the monsters' path. You'll also get 7 additional 2×2 towers, and you can use the Fort Tower's red upgrades to strengthen your defense depending on the situation. Although without blocks it doesn't really feel like Emberward, I think old TD players might find it pretty nostalgic. At least I had a lot of fun playing it 😆This update also adds
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