2026-09-30
Update for Autumn Sales! 80% off!
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Stance Integration Update Hey everyone! Long time no see! We're slashing prices to the bone for coming Autumn Sales ! —why not hop in and give it a try?? Here's what's in this update:\ Stance Integration"Counter Stance", "Shielding Stance", "Evasion Stance", and "Aiming" are now unified under the "Stance" category, with the "Stance" keyword shown on their cards. Once played, your character holds the stance automatically—no need to spam the card—while Qi drains continuously. Getting hit in "Shielding Stance" now restores some Qi, and a brief protection window right after entering a stance means accidentally holding the move key won't instantly break it. Note: Moving or playing any other skill will exit the stance. \The card upgrade panel no longer flickers when opened—all cards appear instantly. Reopening the panel takes you right back to where you left off. \Added language support: Japanese, Korean, Spanish, French, German, Italian, Russian, and Portuguese (Brazil). What's CookingThe preparation screen is getting a much more immersive makeover—your character will literally step into the s
스팀 공지2026-08-28
What have we done since release
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Update Announcement — We Hear You: Combat Feel & Visual Overhaul --v 1.1.3724 Dear Players, Over the past two weeks, we've been reading every review, every discussion thread, and every message you've sent us — the complaints about combat feel, the nitpicks about detail, all of it. This update is our first progress report back to you. Change won't happen overnight, but we want you to know this: every piece of feedback you've written is actively making this game better. We'd also like to personally invite you to our Discord and QQ group, where you can talk to us directly about the game's flaws. You know best where it falls short — and we genuinely want to hear it. Combat Feel & Visual Overhaul (Highlights) Reworked base attack animations: strikes are snappier and the attack rhythm is easier to read Before: {STEAM_CLAN_IMAGE}/44324938/86984114651c71f87043de22a41c9078f2fbf7cc.gif After: {STEAM_CLAN_IMAGE}/44324938/5208195c7952b8910b3e78a27b8eef5a0f39e93b.gif Improved on-hit effects: every hit lands with more direct, weighty impact feedback Before: {STEAM_CLAN_IMAGE}/44324938/252864e125de5f369a070ce63aa63387788d242b.gif After: {STEAM_CLAN_IMAGE}/443
스팀 공지2026-08-21
Upcoming changes per player's feedbacks
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Upcoming and Ungoing Changes Big Changes 1. We fixed Leaderboard issue. Now Leaderboard should be working. 2. We modifed curve so enemies are more engaging. 3. Parries now cost no Qi, and able to interrput enemy attacks. And many other bugs. Upcoming Changes We figure the reason why players feel the game in half-way done or incomplete, is because the story side or the emotional side of the game in barely there. Therefore we are adding it back. Meanwhile opptimizing the gameflow to make it feel smooth and impactful. But this will take some times. --- Small Requests We are actively improving our game based on players feedbacks. So, please give us more feedback to improve on! Thank you again for your attension and participations! Zankoi's Chronicles Dev Team.
스팀 공지2026-08-17
HotFix END Ending Battle Update
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END Ending Battle Update Announcement Dear Players, This update brings a large number of fixes and experience improvements to the END Ending Battle. Below are the main contents of this update. ⚠️ Important Notice Steam Leaderboard Under Repair, Temporarily Unavailable The Ending Battle leaderboard is currently under repair and temporarily unavailable. Your clear times will still be recorded normally in local history. Upload and display functions will resume once the fix is complete. We apologize for the inconvenience. Ending Battle Core Fixes Battle Flow Fixed an issue where enemy AI completely stopped working (enemies not playing cards) from the second battle onward Fixed an issue where enemies would not draw cards in subsequent battles, and the discard pile could not be reshuffled into the draw pile Fixed an issue where time-stop/parry visual residuals (chromatic aberration/vignette/color adjustments) carried over into the next battle Fixed an issue where killing an enemy during parry left the player in a residual time-stop state, causing anomalies in the next battle Fixed an issue where killing an enemy during parry force-cleared the play card queue, permanently losing cards Fix
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