운명의 날, 토끼마을에 불길한 징조가 드리웁니다. 당신이 막지 못한다면 토끼마을, 나아가 탑의 운명이 끝나고 말 것입니다.
세피리아는 마을을 파멸에서 구하기 위해 모험을 떠나는 용감한 토끼의 이야기를 담은, 운명에 맞서는 액션 로그라이트입니다. 다양한 무기를 익히고 강화하며, 플레이마다 새로운 재능을 해금하고, 인벤토리를 전략적으로 배치해 적의 무리를 헤치고 나아가, 여정의 끝에서 기다리는 위협의 정체를 밝혀내세요.
주요 특징· 전략적 인벤토리 시스템: 아티팩트를 수집해 배치하고, 다양한 석판으로 강화하세요. 자신의 능력에 맞게 인벤토리를 구성할 수 있습니다!
· 커스텀 전투: 6종의 개성 있는 무기와 각 50개 이상의 고유 업그레이드로 나만의 전투 스타일을 완성하세요!
· 끊임없이 변하는 위협: 60종이 넘는 위험천만한 적과 10종 이상의 고유 보스와 맞서세요. 6개 챕터에 걸친 여정 속에서 도전은 점점 더 거세집니다.
· 함께 맞서는 협동전: 최대 4인 온라인 협동으로 친구들과 힘을 합쳐 탑을 공략하세요. 아이템을 주고받고, 쓰러진 동료를 되살리며, 팀으로 승리를 거머쥐세요!
이 게임의 숨은 것전체 27개 · 조건 비공개 12개 · 전 세계 달성률 낮은 순
15.3%
여정의 끝깨기 전엔 조건을 안 알려주는 도전과제
15.4%
봉인깨기 전엔 조건을 안 알려주는 도전과제
16.0%
악의 사원깨기 전엔 조건을 안 알려주는 도전과제
19.4%
뿌리거둠 30하드모드 30단계를 클리어하세요.
22.7%
챕터 V깨기 전엔 조건을 안 알려주는 도전과제
26.7%
용사의 형상깨기 전엔 조건을 안 알려주는 도전과제
희귀한 도전과제일수록 조건에 히든보스나 비밀 엔딩이 그대로 적혀 있습니다. 스팀 커뮤니티 실측 달성률이에요.
평가는 어떻게 변해왔나리뷰 8,151개 · 전체 긍정 92.8%
월별 긍정률 업데이트 할인
최근 업데이트한글 요약 · 원문은 접어뒀습니다
2026-08-07
1.0.24 Update
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
1.0.24 Added appearance variants to 7 costumes Potions are now dropped separately instead of being stacked together when dropping multiple potions on the ground Fixed a bug where the special attack of Mischievous Prank could not be used when MP was 40 or lower The mouse cursor can now be moved outside the game window while navigating the UI Fixed a bug where holding down the attack key before a cutscene played would cause attacks to continue during the cutscene Added Steam Profile Rich Presence support Fixed a bug where players with mismatched chapter progress could be invited under certain conditions Fixed a bug where clearing the game after entering another player's Chapter 6 multiplayer lobby while progressing through Chapter 5 would prevent further progression Fixed a bug where the unlock status of some items was not properly reflected in the Preset Settings UI NPC Collin: Dialogue is now disabled after becoming a companion Fixed a bug where backup saves could occasionally fail to load properly when save data was corrupted Fixed a bug where the game could freeze when forcibly moving a player while they were talking to an NPC in multiplayer Fixed a bug where the effect of A
Hello. This is TEAM HORAY. 🥕 indicates improvements made based on community feedback. Thank you! 1.0.23 Stages • Merchants that can engage in combat now return to their original position after leaving it. • Suspicious Hat Merchant: Adjusted how quickly it starts to flee. Boss Qliphoth • Fixed an issue where projectiles could enter the safe zone in certain situations. • 🥕 Fixed an issue where the effect object would remain in the next battle if the character died during the Phase 3 cutscene. Artifacts ImageChanges Scabbard of Exorcism • Improved an issue where the projectile direction was rarely displayed incorrectly in multiplayer. Golden Needle of the North • 🥕 Improved an issue that could occasionally freeze the game in certain situations. Weapons ImageChanges Solis Iubar • Fixed an issue where a different Special Attack was triggered when MP was 150 or higher. Minigun • Fixed the MP cost so that it is now applied correctly in decimal units when the cost drops below 1. UI • Added missing fonts for Russian. • Rylie: When a main quest is in progress, main quest dialogue is now shown before potion quest dialogue. • Improved the wording of some effect text. • 🥕 Improved the wording o
1.0.22 Fixed a bug where the Chapter 6 earthquake event would replay after changing areas. Added additional NPC dialogue during the Chapter 6 earthquake event. Final Boss Phase 1: Slightly reduced the spread of the radial bullet pattern. Fixed a bug where Breath of Ice (Sword & Shield)'s "Dash Attack Damage +40%" effect was only increasing damage by 30%. Improved an issue where dropping Droplet of Plitvice while using it could rarely cause the game to crash. Improved a rare crash that could occur while interacting with the Talent UI in multiplayer.
1.0.21 Added the ability to view the Credits from the title screen after completing the game. Spinning Staff Demon: Fixed a bug where the attack warning would occasionally remain on screen. Guillotine of Bitter Cold: Fixed a bug where the UI incorrectly displayed the skill name as "Blizzard Hammer." Hard Mode "Blood Festival": Healing effectiveness in multiplayer now scales down based on the number of players. (2 Players: 66%, 3 Players: 50%, 4 Players: 33%) Adjusted the final boss. (Phase 1) - Improved the bullet attack pattern so that consecutive casts no longer generate an excessive number of projectiles. - Improved the full-screen attack so that players can continue controlling their character even while the white screen effect is active. - Fixed a bug where certain visual effects would remain after re-entering the fight if the player surrendered before starting the battle. (Phase 2) - Fixed a bug where Hard Mode was incorrectly marked as cleared after a Game Over. - Pillar Summoner Minions: HP reduced by 33%. Improved the visibility of certain environmental props. Fixed a bug where the Save/Load Preset feature did not function correctly. Fixed a bug in ultr