2025-04-14
Lovecraftian festival BIG Munch rework, polish, bug fixes patch
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hey all, We've done a big overhaul of the game, so this update includes some major changes along with bug fixes and polishing. Would love to know what you think! We're already working on a few more bug fixes and polish for the next update. If you want to keep on supporting us, please leave a Steam review, it really helps! \m/ ------- Important: Since there are a lot of big changes, your old save file might cause some problems. I suggest deleting your old save file via the Options menu to avoid any issues. Game Structure & Progression Revamped Game Progression: We replaced the old Objectives-based structure with a vertical progression to make it clearer how to progress. Islands Update: We replaced the old large maps with smaller focused areas. Gameplay Changes Reworked Munch Mechanic: Instead of devouring countless small spheres, you now consume a single, big chunk of food as a reward. It’s faster and far less tedious. New Progression Indicators: During loading screens, you’ll now see your run progression, highlighting which evolutions you’ve yet to try and how far along you are. Knockback added: Smaller enemies now get launched by your heavy blows. Improved Player Fee
스팀 공지2025-01-23
Next patch in the works, and a new demo
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey there, We took some holiday time post-release, and during that time we starting working on a new smaller game to keep the studio going, but we are still planning the next patch for Munch. We’ve been pulling together a list of things to fix, and a few things have come up regularly that we're prioritizing, stuff like: - Invisible tentacles - Perma slow puddles - Soft-lock on Painkiller’s ability - Key rebinding issues (we thought we’d fixed this, but seems to still bug out sometimes) - Some UI issues - Canopyus teleport …quirks - Other visual glitches and bugs of course And some design / balancing tweaks we might squeeze in. So more fixes and updates are coming..!
스팀 공지2024-12-02
Patch 1.53 with Bug Fixes (mostly)
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
A smaller bug patch we updated on Friday Nov 30, since they took a little longer to solve. Here's what's changed, mostly so Ordo stops going into unintentional God-mode: Fixed Ordo not getting damage after the arena Fixed crash happening after defeating Ordo Fixed some resurrected scouts on Ordo's fight not being ghosts Fixed minimap icon taking a while to disappear after killing an enemy Note these aren't updated on the Mac build yet - a little behind there, but it will be in a couple of days. More coming, but we wanted to get these ones out the door as soon as we figured them out!
스팀 공지2024-11-23
Patch 1.5 with Bug Fixes and small QOL tweaks
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hey folks, Still keeping up with more frequent updates with fewer changes, rather than less frequent but larger updates, at least while we iron out more of the annoying bugs. So a few more fixes and changes: Fixed enemies becoming invincible if they were stunned with the same hit that killed them Fixed some enemies getting stuck without attacking when trying to reach an unreachable point in the map Fixed various issues with various Apex Creature traits Health orbs are now visible behind objects Added the missing lights from the Guide, no more creatures in the dark Some minor art tweaks to vfx and health bars And in case you missed the minor update a couple of days ago: We've added Steam achievements! We also added and updated some objectives More soon!
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