Welcome to Scramble Knights Online, an MMO-lite adventure! Embark together with friends on bite-sized, Zelda-inspired quests in the shared online kingdom of Terracott! Venture across an archipelago filled with dangerous enemies, quaint towns, puzzling dungeons, and challenges suited for a knight-in-training.
Quests will have you face off against electric slimes, rock-hurling crabs, towering dungeon bosses, and other dangerous creatures in strategic top-down combat. Meet other players on their own adventure and team up against powerful foes, race for valuable treasure, or even clash in optional faction-based PvP combat.
After an adventure, head back to the Town Square to hang out, upgrade gear, show off your look, fish with friends, and prepare for your next expedition. Meet other online knights, squad up, and jump back into the action together! There’s nothing like clucking around
최근 업데이트한글 요약 · 원문은 접어뒀습니다
2026-10-25
Patch Notes: Pre-Launch Update
새 던전·컷신·Skull 아이템·Skelle Outfit 추가
기본 행운 제거, 레벨 데미지 성장 하향, 레벨 상한 20
Void Knight 버프, NPC 음성 추가, 튜토리얼 대기 삭제
원문 보기
Hello knights!Scramble Knights Online launches in just TWO DAYS! If you want to best support the launch, please Wishlist the game now if you haven't already. We've been prepping for launch have been addressing issues that have been reported. We'll be patching the game as often as we can during launch, but here are the fixes we've addressed during the demo to help improve the game.As always, the best place to report bugs is on our Discord, but you can also leave comments here an in the Steam forums and we'll work on addressing all reported issues!New ContentMany new dungeons have been added.A new cutscene plays when starting a new game.Added new "Skull" item, drops from places similar to bones and bone shards.Added "Skelle Outfit" item in the blacksmith. only forgeable each October!You can now choose a voice pack in the character edit screen. There are three female and 3 male options to choose from.Balance ChangesBase luck removed. Nobody born lucky anymore!The scaling for leveling damage has been lowered. We'll continue to watch damage in combat to see if this change lands how we want.Void Knight has been buffed. Good luck!General m
Hello knights!The Scramble Knights Online Beta Playtest will be ending tomorrow at 11:59 PM PST!Thank you to everyone who joined in and gave feedback. Your suggestions and thoughts on the gameplay truly helped shape the game for the better and we spent the entire playtest improving all aspects of the game thank to you.If you were a regular player of the playtest, worry not! We'll have some news about what's next for Scramble Knights shortly after the playtest ends. Stay tuned!If you haven't played yet, the best way to support the game currently is to Wishlist it! Just visit the main store page below. Now here is the final list of changes for playtest! UIWe cleaned up and polished the reward screen. It's now more clear that items are rolled for.The quest board has been improved as well.We fixed moving items in your bag from the box menu not updating in the hotbar.EXP popups now only happen for players they belong to.Improved onboarding visuals.Onboarding cutscenes no longer display UI while they play.CombatAdded COMBAT TAGGING - if you damage a mob first, credit will go to you an your squad, rather than the person who got the final hit.Some enemy AI improvements
Hello knights!We've got new content, bug fixes, connection improvements, and more for the Scramble Knights Online playtest! If you haven't played yet, head back to the main store page and hit "Request Access" and you'll get immediate access to join.We've made some major improvements, so if you gave the game a chance and ran into issues or you haven't gotten the chance yet, this is a great time to play and give your feedback to help us improve the game for Early Access launch!New Leveling SystemEvery mob you defeat and every quest you complete will now give you EXP.Each level gains you one skill point.Spend skill points at the Knight Trainer to grow stronger.The Beta Playtest currently places the level cap to 20. PoisePoise has been reworked completely, there's now a poise bar when you have >100 poise.All armor has been rebalanced around this. Armor adds to your poise stat and over 100 you get a 'poise bar,' every stat gain after that increases the bar.When attacked, damage dealt with damage both your health and the poise bar.When poise reaches zero, you start taking knockback and hit stun again.After 10 seconds, the bar auto refi
Hello knights!The second round of patches for our Open Beta are now live! If you haven't played already, just visit the main store page and hit "Request Access". You will get immediate access to download and play. We're continuing to listen to feedback, so here's a list of all recent additions and improvements! New ContentTwo new dungeons added to the overworld.Added King Crab.Made some minor dungeon edits.Keyboard & Mouse ImprovementsRight clicking items will now pick them up off the ground.Right clicking NPCs (or any 'interactable') will now interact (start dialog, open menus).Shift + Left clicking will quick grab stacks from the storage chest.Right clicking in the chest opens the context menu.Adjusted the keyboard/mouse controls (hotbar now uses 1,2,3,4,5,6 keys).Hotbar UI is now clickable (WIP).Added input icons for mouse-wheel up/down.Mousewheel now cycles hotbar.Mousewheel now cycles through storage chest pages.You can now drag/drop items in the storage chest and backpack.You can drag/drop items across inventories to quickly move them from box to bag, and back.Unified the E/Space situation. It's now E to interact and "confirm&q