2025-01-23
Release notes v1.7.0 -> 23 January 2025
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello, Here we are again with another small batch of fixes. As I start working on another project, I’ll continue integrating minor fixes as players report issues. However, I won’t push updates weekly unless there are enough bugs to keep me busy. Bug Fixes: Fixed pan music location to match the character. Resolved the issue where the menu didn’t open on the first game launch (no idea what happened there!). Fixed picker AI looping while grabbing something when the pantry is full and added small improvements. Fixed multiple farm growth and prevented farmers from planting immediately after harvesting (they now usually wait a day, simulating a basic crop rotation). Fixed the fire hand power, which was no longer working. Fixed the repair power so that buildings set on fire no longer retain the "on-fire" texture after being repaired. Made small performance improvements by adding a resource cache for characters to find the closest resource more efficiently. Fixed a looping issue where characters occasionally got stuck while grabbing objects. Added small navmesh obstacles around the starting altar to reduce accidents where villagers set themselves on fire. As always, don’t hesitat
스팀 공지2024-12-20
Hotfixes v1.6.1
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello, Here are some hotfixes, mainly to address the issue where the ESC button no longer displayed the menu: Bugfix: Menu button not working with the ESC key. Fixed an issue where villagers unassigned from a building after its destruction were not functioning properly. Bugfix: Audio from the mine continuously playing. Addressed an issue where grabbing someone inside a building could result in invisible villagers. I added another check to prevent this. Bugfix: Decals not cleaning up properly at the end of the day. Reduced the size of the rejuvenate VFX. Bugfix: Villagers not correctly searching for resources. Bugfix: Villagers stuck in a loop while grabbing resources. Bugfix: All villagers targeting the same resource. VR Updates: Reap scythe power now has the ball behavior in VR. Repair power also adopts the ball behavior in VR.
스팀 공지2024-12-19
Release notes v1.6.0 -> 19 december 2024
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello, This week, I mostly focused on optimization and improving VR controls. For optimization, it’s nothing huge, but a collection of smaller tweaks that may make a difference, especially on lower-end hardware. I really hope I haven’t broken anything, as I didn’t have time to retest everything thoroughly. For VR, I completely overhauled the movement controls and some interactions. Movement is now handled with the left thumbstick (you can switch to the right thumbstick in the options). Pressing the thumbstick allows you to rotate—very straightforward. For VR interactions, you can now play with physical positioning, your hand stays in place instead of zooming to the ground all the time (the old behavior is still available in the options). Grabbing is now performed using the grab button, while powers and flicks still use the trigger button. Many powers now have a fireball-like behavior, where you can throw them around. Unfortunately, I haven’t had time to overhaul all the powers yet. Everyone: Optimized plant growth to limit animations cost in multiple cases like water and rejuvenate. Added VFX at the center of the rejuvenate power to help with aiming in VR. Added rotation to the scy
스팀 공지2024-12-13
Release notes v1.5.0 -> 13 December 2024
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello, This week, it looks like the pile of bugs for the desktop version is thinning, so I focused on improving some of the existing pain points, mainly around the end-of-day freeze, to reduce it as much as possible. I also restarted working a little on the VR version. For now, it's not much, as I ease into it. Next week, I’ll have more control rework. Hopefully, I haven’t broken anything while doing so. Mouse & Keyboard: Optimized ground painting process at the end of the day. Hopefully, this will decrease the freeze at the end of each day without significant impact. Optimized the save process. Updated locusts to reduce the maximum number of active locusts on the island from 6 to 4 and reworked the VFX to display fewer particles when locusts are maxed. VR: Added a video parameter to tweak the menu size. Improved menu interaction by implementing fingering. Fixed an issue with dialogue text display. Fixed grab behavior in the menu, where the hand would move away. Fixed VR menu taking too long to display. Thanks for reading, and don't hesitate to provide your feedback!
스팀 공지