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New FeaturesMid-game saveNow you can exit and continue runs! Multi-block placement in combatAn issue we've been thinking a lot about is how to give players more agency.In combat, the brain dealing randomness limits the order you can play actions.The game has been designed with this in mind, but it's still not ideal, and means players need to think about how a move will resolve before placing a block. When you place a block in combat, the order of actions resolve left to right, top to bottom. New players often overlooked this, as it's extra complexity on top of learning the rest of the game. We added damage previews to ease this, but often people would just look at the previews without understanding their moves.Play the whole brain each turn!Capture actions in the order you want to activate them, and use Redraw to discard uncaptured actions.Virus Strain reworksWe'd done a full pass on Virus strain starter decks, along with the starting blocks and brain shapes.In combat, it's easier to coordinate your moves with smaller blocks, so now virus strains start with smaller block shapes. Spread tokens only spread in ExplorationTo compensate for smaller starting bloc
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