2024-07-22
Words from the Mind and Heart
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello everyone! It has been some months since the release of Three Minutes To Eight, and I'm writing this DevLog to reflect on the nine months that have passed since the game’s launch. Developers often share insights into the development process (as I did in a previous DevLog and a video interview partially featured on the game’s Steam homepage), but it's less common to hear their thoughts nine months post-release. Well, here I am! I must admit I'm a bit disappointed with how things are going with Three Minutes To Eight, both in terms of sales and player reviews. I consider Three Minutes To Eight the best game I've ever made, yet the sales and reviews are worse than some of my previous games like ENCODYA or Clunky Hero. The market isn't at its best right now, but adventure games are still selling a decent number of copies. I'm not here to whine about bad luck or things like that. There are hundreds of video games released every month; it’s normal that some do well while others don’t. However, we launched with a decent number of wishlists (about 30K), yet the reviews are mixed, and sales are so-so. This is despite receiving a solid 5/5 from Adventure Ga
스팀 공지2023-11-08
Update v.0.6.2 LIVE
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Dear Puzzlers, thank you for your humble feedback on my latest developer notes about the most reported flaws of Three Minutes To Eight. As stated there, I took your feedback very seriously trying to adjust the discussed negative issues as good as possible. Here's the changelog: Removed the "Typewriting" effect on subtitles (now they appear right away) Reduced them to the bare minimum "safety" time before skipping a dialogue line Both things make the skipping of lines about 5X faster than before Also, there's a 1 second safety margin when the dialogue options appear, so if player is fast-skipping all the lines, then it has a short moment of pause when it's time to make a decision (this to avoid to start a dialogue again by mistake) Improved the movement when using Point'n'Click controls Holding the left mouse button down will keep the player running until it's released (to avoid double clicking each time, very useful when running on large scens, like the street) Fixed a bunch of localization issues; especially for German, Italian and Chinese Fixed a bug related to giving the Titanium Positron to PD-99 when you're not on that nar
스팀 공지2023-11-02
A Developer's Note
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello Steam Community, Three Minutes To Eight developer is here. And before we dive into the feedback, I want to express my honest gratitude to everyone who has supported Three Minutes To Eight. Your enthusiasm, your feedback and support really mean a lot to me. So far, Three Minutes To Eight has collected very mixed reviews since its release. There are people that absolutely love it, and people that don’t – which is okay. Creating a game that everybody loves would be the holy grail. Positive or negative, I’m beyond thankful for everyone that chose to play my game and took their time to provide me with valuable feedback. Anyways, while it's always tough to receive and read negative reviews – especially as a mostly solo developer with little resources – I still see it as a valuable opportunity to learn and improve both the game and me on a personal level. I'm committed to taking your input to heart, trying to make the game the best it can be. So, since it’s always important for me to listen what players have to say, I'm working on a patch with a few fixes (to be released early next week). All in all, I'd like to share some development insights regarding a few poi
스팀 공지2023-10-25
Point-and-click mystery adventure Three Minutes to Eight is out now
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Chaosmonger Studio and Assemble Entertainment today released Three Minutes to Eight, a point and click mystery adventure game from the same developer behind ENCODYA and Clunky Hero. Read the full article here:
스팀 공지