2026-06-23
2.7 Update for Baldur's Gate & Icewind Dale EEs
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Greetings once again to all Baldur’s Gate and Infinity Engine fans across the globe!Baldur’s Gate: Enhanced Edition 2.7 patch improves the overall quality-of-life experience, bringing new languages, native Apple Silicon support, easier mobile modding & file transferring, and more.ːbhaalːPatch HighlightsːbhaalːSteam Cloud saves can now be controlled via the Steam client — Previously, the only way to enable or disable Steam Cloud Saves for BG1:EE, BG2:EE, and IWD:EE was within the Gameplay Options of the games. Now, Steam Cloud Saves are controlled by the Steam client and the individual game properties settings.New localizations — We added the following community-translated languages to Siege of Dragonspear: Chinese Simplified, Korean, and Russian. Note: the Korean translation is currently 89% complete.SoD language switch — Switching to the SOD campaign will now only display languages where SOD was translated. Previously, the game always displayed the full list of languages that BG1’s base game supported. If you are playing BG1 or The Black Pits in a language that SOD doesn’t support when you switch to the SOD campaign, the game will change the language to English automatically.D
스팀 공지2026-06-03
2.7 Beta patch: BIF files indexing fix, improved SoD language handling, and more
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Infinity Engine 2.7.3.0 Beta Available on Steam, Android, and iOS!Your feedback since February has been invaluable—please keep it coming as you try out the latest fixes and features.The short version: this is a polished release candidate for the 2.7.3 patch across Baldur’s Gate I & II and Icewind Dale: Enhanced Editions. If testing goes smoothly, the full release is planned for late June.🛠 Patch NotesIndexing Fix — Resolved an off‑by‑one error in rebuilt BIF files that affected some community tools. Thanks to @argent77 for identifying the issueSoD Language Handling — When switching to the Siege of Dragonspear campaign, the game now shows only the languages SOD actually supports. If your current BG1/Black Pits language isn’t available in SoD, the game will automatically switch to EnglishiOS Restore Purchases — The “Restore Purchases” button has returned to BG1 and BG2, allowing the game to sync with Apple’s purchase history. It was unintentionally removed in version 2.5iOS File Extension Fix — .iwddata files are once again recognized as valid Icewind Dale files. Directly copying files into user‑accessible directories is now the recommended approachMobile Keyboard Improvements —
스팀 공지2026-04-16
2.7 Beta updated with ALL CAPS fix, Russian SoD translation & iOS beta access
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Patch 2.7.2.0 for the Infinity Engine beta is out now for BG:EE, SoD, BGII:EE, and IWD:EE!Here are the patch notes:\ Fixed the 2.7.1.0 issue where English and other Latin-script languages would appear in ALL CAPS.NOTE: If you played in a language that appeared in all-caps in 2.7.1, you must make a manual edit to the Baldur.lua file for this fix to apply. Baldur.lua file can be found at /Documents/ /Baldur.lua Ex. “C:\\Users\\ \\Documents\\Baldur's Gate - Enhanced Edition\\Baldur.lua” These steps are only necessary if you are experiencing the all-caps bug.Option 1 (if you do not make personal edits to Baldur.lua)Delete your Baldur.lua file, the game will recreate it with correct valuesOption 2 (if you have edits in Baldur.lua you wish to keep)Open Baldur.lua in a text editorfind all lines like the one below and delete them (a “Fonts” line that uses “STONESML”):SetPrivateProfileString('Fonts','en_US','STONESML') \ We have added the following community-translated language to the game: Russian.\ Apple versions finally updatediPhone and iPad adventurers everywhere, rejoice: it’s finally happening! Baldur's Gate I & II and Icewind Dale: Enhance
스팀 공지2026-03-11
2.7 Beta updated with new Chinese font & per‑language font zoom
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Patch 2.7.1.0 for the Infinity Engine beta is out now for BG:EE, SoD, BGII:EE, and IWD:EE!New Chinese font: developed with our localization volunteers to improve readability across the trilogyPer‑language font zoom: Font Size slider settings now save individually for each language, giving you better control over how every script appearsAll settings are stored in your Baldur.lua, and language font codes include MEIRYO (JP), NANUM (KR), NOTOSANS (ZH), PTSERIF (RU/UA), and STONESML (others).More details about the update:
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