2026-07-17
Major Free Update on August 13: Platinum Joins the Fight!
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BlazBlue Entropy Effect will receive a major free update on August 13!This update adds a brand-new playable character: the magical girl Platinum.Platinum is a highly versatile character built around whimsical weapons and magical tools. In battle, she can use rockets, bubbles, frying pans, bats, hammers, lasers, and many other imaginative attacks, combining a cute appearance with a constantly shifting combat rhythm.In addition to Platinum, this update will also include Training Space upgrades and new route options.With the upgraded Training Space, players will have more freedom to customize their practice environment, test combos, study enemy behavior, or take on more intense battle setups.New route options will also be added, bringing new challenges and route variations to each dive.Get ready for a new fight!
스팀 공지2026-07-01
Patch Notes for July. 1
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Features and System Optimizations• Adjusted the \ energy mechanics: while in combat and Overload is not active, \ energy will continue to accumulate. Using varied moves to attack enemies in succession, successfully dodging enemy attacks, or successfully blocking enemy attacks will increase the recovery rate. \ can also be activated before the energy gauge is full, but its energy consumption rate will increase accordingly.• Optimized UI presentation related to \.• Fixed an issue where grab detection did not take effect properly when using grab moves to break the guard of advanced enemies.• Added appearance and disappearance presentation to the shield gauge of \.• Optimized the shield visual effects of \.• Optimized ICEY narrator voice settings: when the ICEY narrator setting in the \ storyline is set to Chinese, Chinese voice-over will play in ICEY stages instead of always playing Japanese voice-over.• Adjusted certain narrator voice-over and subtitle content in ICEY stages.Character Optimizations and Bug FixesNaoto Kurogane• Optimized the move damage decay algorithm after Naoto performs consecutive dash cancels.Jin Kisaragi• Fixed an issue where, after Jin Kisaragi's \ hit an
스팀 공지2026-05-20
Patch Notes for May. 20
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Elite Enemies AdjustmentsAdjusted the mechanics of \'s Astral Heat move: removed the invincibility during the moment of attack.Fixed an issue where screen effects would abnormally remain after \'s moves were interrupted.Optimized the target-acquisition logic for certain special moves used by \ and \, allowing these moves to respond more reliably to invisible targets.Character Optimizations & FixesTaokakaIncreased the frequency at which Taokaka reflects projectiles.Fixed an issue where certain flying projectiles could not be reflected properly.Fixed an issue where certain projectiles that should not be reflectable could be reflected incorrectly.Jin KisaragiFixed an issue where releasing the directional key and inputting the \ combo input after a sheathed dash would incorrectly trigger a Dash Attack.Fixed an issue where quickly connecting \ into the \ combo input would incorrectly trigger \].Fixed an issue where quickly chaining \ into another \, then holding Dash and connecting into Up+Attack or Down+Attack, would incorrectly trigger \].Fixed an issue where, after using "Up + \ combo input" to perform a long-range \, connecting into Attack would fail to consi
스팀 공지2026-04-24
Patch Notes for Apr. 24
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Advanced Enemies & Elite Enemies AdjustmentsAdjusted the Super Armor coverage for enemies' idle states and reduced the Super Armor levels during the recovery frames of certain moves.Standardized the low-HP Guard Break rule for Elite Enemies, which now triggers uniformly at 20% HP.Increased the Max HP limit for Elite Enemies and added new combat mechanics for specific Elite Enemies.Optimized the spawn mechanics in Elite Combat Spaces: platforms will now automatically disappear after any Elite Enemy spawns or is Guard Broken, improving combat fluidity.Fixed an issue where monsters would abnormally continue to spawn after certain Elite Enemies were defeated.Fixed an issue with excessive enemy numbers on the field, and corrected an anomaly where defeating a charging \ would cause another one to spawn continuously.Adjusted the Guard Break mechanics for \: changed from a part-based Guard Break system to triggering at a 50% HP threshold per phase.Optimized \'s hit detection: if the character successfully blocks the phase-transition slam without entering a passive hit state, the Stun negative effect will no longer be applied.Increased the startup frames and damage for certain
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