2026-07-31
Everwind - Future Features
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello Explorers, It’s been a couple months since we’ve released our most recent major content update, The First Ascent. Since then, we’ve also published a couple of hotfixes, most notably the one that focused on improving optimization. "That’s all nice, but when do we get the next update? And what will it include” - you ask? We’re here to answer that today! In this article, we’d like to cover both what we’re planning for the upcoming update, and what we’d like to add in the further future. The following section is dedicated to the update, and the further future features part can be found below it. Here is an overview of what we are planning to add in the next update: New bandit faction Sandbox mode (Creative mode) First steps of adding the modding support Steamer localizer (a new navigation mechanism) New unique items New enemies We can’t promise any specific dates just yet, but we are aiming to release the upcoming update in the next weeks, perhaps even as soon as late August. But let’s not get ahead of ourselves. Also, starting with this update, this will be the last time we convert existing save files. From this update on, all generated islands and their states will be pres
스팀 공지2026-06-26
Hotfix 0.4.715 - Optimization
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello Explorers, While we’re hard at work on the next big Everwind update, we’ve just released a small optimization hotfix to make your adventures a bit smoother. This update should improve overall performance, reduce stuttering, and help boost FPS across the game. It also includes fixes aimed at resolving crashes some players have been experiencing on Steam Deck. As always, thank you for your reports and patience - they help us make Everwind better with every update. Please, keep the feedback coming, whether it's here on Steam, on our Discord... {STEAM_CLAN_IMAGE}/43876231/ce77e7cd3ee292365e451d9a8150102fd0e7003b.gif ...or any other of our social media platforms: {STEAM_CLAN_IMAGE}/43876231/44d5a74e58d839814a55454f07ac1095494e3630.png{STEAM_CLAN_IMAGE}/43876231/68804cd7fd8c2c833b7137fa6223ab6ab6cc1f1b.png{STEAM_CLAN_IMAGE}/43876231/f1517aaa4a744d96ebafbeceb2ad308d17f50045.png{STEAM_CLAN_IMAGE}/43876231/6f1e00eba82ac96dca6b1042fcb39f67221c8ea0.png{STEAM_CLAN_IMAGE}/43876231/001f0058364b966439681e1b6a9c75844dc9a247.png{STEAM_CLAN_IMAGE}/43876231/6da8145b9709c35644f3689b59472c091261fa29.png{STEAM_CLAN_IMAGE}/43876231/41a3d460fcb9dac8a387351ef117f86ab8770ada.png
스팀 공지2026-06-10
Hotfix 0.4.668
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello Explorers, A new hotfix has now arrived addressing a few fixes after our Major Update the First Ascent. This update is all about making Everwind feel a bit smoother, cleaner, and nicer to play. We fixed a crash tied to the Waypoints menu, improved cockpit interactions in multiplayer, cleaned up some sneaky pirate rope issues, and gave the Repairing UI a bit of love - including better gamepad support and layout fixes. List of all changes can be found below. Changelog: Fixed a crash when opening the Waypoints menu on specific save files. Fixed cockpit interaction replication issues on multiplayer. Pirate ropes under the ceiling now spawn correctly. Improved Steamer Colossus behavior - it no longer moves away from the player when the player runs into it. Improved Mortivar Lord’s pull special attack Improved Repairing UI - gamepad support and text layout fixes. Fixed loot dropped by destroyed Iron Bars. Improved Bloater Egg SFX and VFX. Improved Grimverd Priest behavior. Adjusted the recipe for Poison Mage T2 robes. If you haven't done so already, jump on our Discord and let us know what we should focus on next! {STEAM_CLAN_IMAGE}/43876231/ce77e7cd3ee292365e451d9a8150102fd0e
스팀 공지2026-06-02
Hotfix 0.4.658
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello Explorers, Today’s hotfix addresses a couple of issues that came with The First Ascent update, from the bug causing the Mortivar Lord to become immortal, through Forest Moss not working properly in alchemy, to game crashes and other issues. Hotfix Changelog: Fixed Grimverd Golem loot below 7th sub-altitude level (below 1500 blocks) - it should now correctly drop guaranteed recipes. Fixed an issue where Mortivar Lord could become immortal. Removed specific Steamer item recipes from loot, as they were not supposed to be available yet. Grimverd Golem and Steamer Mech can now spawn as Elite / Legendary variants. Fixed Unique item prices - upgrading items could previously change their value drastically, reaching tens of millions or even negative amounts. Fixed a crash related to managing items in the trading menu. Forest Moss now has the correct Alchemy Effect. Minor save conversion fixes - fixed teleporting outside the Flying Ship after conversion, as well as specific cases where converted saves could fail to load. Potential fix for crashes after breaking or placing a block on a flying ship. Improved decal refreshing - decals such as resources on blocks were not always displayed
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