2026-07-30
Minor Update Delay & Development Progress Update 2
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Hello, this is LIFUEL. We are truly sorry to greet you again with a delay announcement. As the current development progress has been delayed significantly beyond our original schedule, we would like to share our current situation with you.In the process of development, as we tried to flesh out our initial concepts and add more content, the overall scale of the game gradually expanded. The main reason is that we found some of our early designs lacked the fun we aimed for, so we decided to invest more time into adjustments and additional development.Although this has extended the development cycle, we hope to polish the game into a much better state. In this announcement, we would like to share how the central system of our next update—the map system—expanded in scale, and what we are currently working on.Map SystemThe feature originally planned to be added to the map system was the "Backtrack" function.BackgroundThe original map system was a one-way progression structure. Our design goal was clear: players needed to make judgments within limited choices, acquire rewards to continuously build their character builds, and gradually form the most suitable playstyle for themsel
스팀 공지2026-06-30
Development Progress Update: Notice of Version Plan Adjustment
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Hello everyone, this is LIFUEL.First, we would like to share an important adjustment regarding our update schedule: we plan to integrate the originally scheduled 0.5.1 minor update into the 0.6.0 major update and release them together.Following the completion of the 0.5.0 update, we have been parallelly advancing the development of contents for both version 0.6.0 and version 0.5.1. However, during the actual development process, because we were working on too many things simultaneously, some version conflicts occurred at the system level. More importantly, we only discovered this issue after version 0.5.1 had already been developed to a certain stage. Looking back, we were indeed complacent and short-sighted in our planning.Therefore, the skills and modules originally scheduled to be added in version 0.5.1 will be adjusted and integrated into version 0.6.0, releasing alongside the Map system and the Ore system.About Alpha MemoryTaking this opportunity, we would also like to explain an important system currently being adjusted—Alpha Memory.To understand Alpha Memory, we first need to briefly review the development background of Omega Project. In Project Omega, there are several syst
스팀 공지2026-06-11
0.5.0 Major Update
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Hello everyone, this is LIFUEL. This update focuses primarily on skill overhauls and adjustments.We have completed these optimizations and tuning based on the continuous feedback you've provided and our analysis of player skill usage data.Skills that previously had low pick rates have been reworked or buffed, and we've also introduced a new suite of Combo Skills centered around throwing-type mechanics. On the other hand, some skills that were overperforming have received balance adjustments. The specific details are as follows:New SkillsThe skills added in this update are mainly focused on throwing and ranged categories. Build variations utilizing consecutive throws will be further enhanced, and we’ve also introduced new skills that yield higher returns as their cooldowns and energy costs increase.Previously, builds that maximized cooldown reduction or focused on melee combat had an overall strength that significantly outperformed others. Therefore, we have made adjustments in this patch to give ranged and high-cost skills enough room to shine through the newly added Combo Skills.In this process, the value of certain underutilized Passive Skills has also been elevated, gi
스팀 공지2026-05-20
HotFix 0.4.3
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Hello, this is LIFUEL. We have fixed several critical bugs.Fixed an issue where the game could occasionally crash when using independent object skills together with stamina-based item effects.Fixed a crash that could occur when using the Combo Skill Preview feature.Fixed an issue where certain monster patterns could rarely cause the game to crash.Thank you.
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