2026-07-24
HoT Preview - Free Update & The Archives II
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Greetings Adventurers,We are closing in on the next big update and a new DLC. We’ve already introduced some new concepts in earlier posts. But in case you missed it we’re giving you a list of general contents further below.In the near future not only will the Steam Store Page for the DLC go up, but we also have other news to share for that the HoT News Page may not be the first/best place to write.To not miss the most important news from us regarding other systems and such you can do following:Sign Up for our NewsletterFollow us as Developer on SteamJoin our Discord Community We intend to have a preview of the free update part at some point of August or September with the update date TBA. A few weeks after it we’ll release the Update & the DLC!Summary - Free Update:Kill/Time mode switch. You will be able to play older maps in the same game mode as the Bogland map. The Bogland maps will also get a timer mode. An exception from this is the Vault. This is a new feature in the Shrine of Torment.Statistics and Records will be available in the compendium. Most stats have been already tracked since the 1.0 release, but we never managed up until now to bring the statistics page. Additi
스팀 공지2026-04-14
HoT Fixes | 2026-04-14
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Hello Adventurers!A small stability and bug fix update for you today.Bug FixesWave Spawner received additional safety checks to prevent rare issues with enemy spawns.StabilityFixed an issue that could cause resource leaks during loading, which in some cases could lead to crashes or degraded performance over longer sessions.Improved the reliability of how game objects are prepared in the background, reducing the chance of rare crashes — especially in ability- and modifier-heavy builds.Stay alive out there.
스팀 공지2026-03-17
Hot Preview - Free Update & The Archives I
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello Adventurers!As promised in our last update, we're back with a closer look at what we've been working on. We have both a free update and a new paid DLC in the works — here's where things stand.Note: Everything shown here is work in progress. Details may change before release.Free UpdateWe're putting together a substantial free update that focuses on giving you more ways to play and more reasons to come back. Here's what's shaping up:Kill or Timer — Your ChoiceThis one we're really excited about. When entering the Shrine of Torment, you'll now be able to choose your completion condition for each map: survive a set timer, or reach a kill threshold. Every stage (except the Vault and Training Grounds) will support both modes.Prefer a more aggressive, fast-paced approach? Switch to Kill Count and race to mow down the required number of enemies. Like the classic pressure of the ticking clock? Stick with Time Limit. Your choice, your pace — and your records are tracked separately for each mode.Statistics & RecordsWe're adding personal per-map records along with general run statistics. See your high scores, fastest times, and most kills
스팀 공지2026-03-10
HoT Update - 2026-03-10
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hello Adventurers!We have a fresh update going live today covering some quality-of-life improvements, a handful of bug fixes, and a couple of crash resolutions that have been on our radar. Read on for the full breakdown — and make sure to stick around for a peek at what's coming next!Shard Upgrades: Bulk ActionsManaging shards in the Vault just got a lot faster. You can now hold Shift to upgrade or refund in steps of 10, Alt for steps of 100, and Shift+Alt for steps of 1000. Gamepad players can use the left and right triggers to do the same.Bug Fixes & ImprovementsBard: Fixed an issue where the Mark of the Bard ability was incorrectly mapping to generic abilities at the start of a run instead of the Bard's own abilities (KillerRiff, KickBass, etc.).Music Player: Fixed a potential crash that could occur when switching music tracks during a level-up screen.Lord of Regret: Fixed the mining attack incorrectly using a hardcoded bomb count instead of the intended value. His wave and delta attacks will also now properly abort if he dies mid-attack.Player Input: Fixed an issue where holding left-click and right-click simultaneously could cause auto-attack to get stuck. Input
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