2026-08-14
Patch Notes: Version 1.31
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello, sorry for the wait. This update adds Japanese, Chinese and Korean language support. Thanks to Kurono Studios for the localisations. The game is 50% off for a week to celebrate. It also adds a new endgame scenario called Madness, plus some other new content and improvements. ------------------ Version 1.31 Gameplay: Characters can now perform a spin-slash by pressing turn during a horizontal attack. A partial block now causes flinching. A fully charged strike now makes ferals bleed out more quickly. A fully charged strike can now kill two opponents at once. Added experimental weapons to the Extras menu. Heavier weapons are slower by default, but you can build momentum by changing stance before each attack for a speed boost. Added 'Alternate Parry' to Extras Menu. When enabled strikes will only collide if they match orientation - horizontal or vertical. Added a slight delay to swapping dodge stances. Added a new scenario. Added new arcade stages. Increased the window for buffering a strike early when dodging. Slightly increased the width of the low-slash hitbox. Adjusted boss pause for final boss. Adjusted the tutorial. Visuals and Sound: Added Japanese, Chinese and
스팀 공지2024-07-12
Patch Notes: Version 1.3
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello everyone, After a long vacation and moving places I'm back to working on updates. This one is just to fix the memory leak issue which was reported to me, but there will be more to come. Thanks to those of you who commented about this problem and apologies for the delay in getting it fixed. ------------------ Version 1.3 Fixed a memory leak issue.
스팀 공지2024-04-13
Patch Notes: Version 1.29
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello everyone, This patch contains a few mechanical and AI tweaks. Blocking from behind has been buffed, and enemies now have slightly better tracking. This should barely affect lower-difficulty enemies, but higher-difficulty enemies (mostly bosses) won't be as easy to cheese by just walking backwards. Skilled AI can still be baited into missing, but it will require more careful use of footwork and distancing. The dodge has also been nerfed very very slightly, which should make mixups more effective on dodge-heavy enemies. I have also added a small popup icon for the native achievements system, in preparation for launcing on GOG. There are a few other changes I've been experimenting with, but I didn't want to further delay this patch, especially since I noticed the bug with the blood canvas on Mountain. Thanks for reading. ------------------ Version 1.29 Fixed the blood stain canvas stopping too short in Mountain. A charged attack now adds some extra hit-stop to the receiving player when blocking or being parried. Adjusted the enemy AI: - Enemy tracking has been improved. Enemies will have a more realistic impression of how close an attack will land, and will be les
스팀 공지2024-03-28
Patch Notes: Version 1.28
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello everyone, just a small patch for now. I'm currently testing some AI improvements but they will need lots of testing and I didn't want to further delay this update. This update adds a native achievements screen. In future this screen will allow for the achievement system to work on platforms other than Steam. ------------------ Version 1.28 Fixed the smoke visibility from the laser sword marker. The frozen pause screen image now reflects the brightness/contrast settings. Attempted to further optimize the Sunset stage (let me know if there is any difference). Blindness-resistant enemies (who turn their heads to avoid being blinded with blood) will now briefly stop moving when blood is thrown in their face. Fixed swords producing steam when dipped in water when Laser Swords aren't enabled. It is now easier to buffer strikes while turning around mid-combo. Addressed an issue with the pause function accepting default controls from other non-enemy characters - ie: accepting 'space' as the pause key, when the player has rebound it to something else. Added an 'Achievements' screen to the Stats menu, as a means of natively supporting achievements on
스팀 공지