- Training Mode 메뉴·옵션 전면 개편
- Putrids 공격·프레임 버그 수정, 독 웅덩이 조정
- 충돌 정밀도·Throwing Knives 효과·UI 글씨 개선
원문 보기
Hello super cool people --- Quick update on things that have gone in the demo recently: - Overhauled Training Mode with it's own menu and options. - Fixed a bug on Putrids attacks and frame data (sometimes their contacts didn't register...)- Putrids no longer spawn poison pools if they're the last enemy to be taken out (cosmetic, as you're invulnerable during last enemy sequence anyway).- Slightly increased the time it takes to get poisoned while standing in a poison pool. It is still extremely fast though (0.1s to 0.175s 0.12s)- Polished intro cut scene.- Overhauled collisions precision (hardly noticeable little extra cost on CPU for improved hit detection).- Throwing Knives visual effect more obvious, and added a wizzz sound effect when they're shot. - Some of the smaller UI text has been scaled up a little for readability, and so jiggled some ui elements around a bit.- More shaders added for pre-compilation to prevent the infamous Unreal Engine stutters. THANKS FOR PLAYING!
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