2026-08-04
Update log
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello super cool people --- Quick update on things that have gone in the demo recently: - Overhauled Training Mode with it's own menu and options. - Fixed a bug on Putrids attacks and frame data (sometimes their contacts didn't register...)- Putrids no longer spawn poison pools if they're the last enemy to be taken out (cosmetic, as you're invulnerable during last enemy sequence anyway).- Slightly increased the time it takes to get poisoned while standing in a poison pool. It is still extremely fast though (0.1s to 0.175s 0.12s)- Polished intro cut scene.- Overhauled collisions precision (hardly noticeable little extra cost on CPU for improved hit detection).- Throwing Knives visual effect more obvious, and added a wizzz sound effect when they're shot. - Some of the smaller UI text has been scaled up a little for readability, and so jiggled some ui elements around a bit.- More shaders added for pre-compilation to prevent the infamous Unreal Engine stutters. THANKS FOR PLAYING!
스팀 공지2026-05-28
update log
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello! Tightening things up before Next Fest: \- Bombs no longer detonate if you jump over them- Added a second type of bomb that's a falling missile triggering a fire wave- fixed a bug that caused slow-mo to not trigger on death and other certain conditions- rebalanced second phase of giant skeleton boss fight (slightly harder now)\- Added alternative and remappable keyboard inputs for Attack and Jump (Defaults to Left Shift and Left Alt keys)- Radically reduced the amount of camera shakes\- improved some of the animations, notably jumps (permanent project...:) - more shaders added to pre-compilation- and tightened up shader pre-compilation progress bar (the ONLY meter in DAWN ONE :)- more particle systems visual bug fixes (another permanent project...)THANKS FOR PLAYING!
스팀 공지2026-05-08
what's new
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hello! I'm concentrating on the full game build atm, but here's some of the stuff that have been propagated to the demo build in recent weeks.\- Fixed an input bug that hopefully will encourage more deliberate play from new players instead of button mash (although i doubt it...)- Fixed a few particle systems visual bugs.- Added more shaders for pre-compilation. \- More varied jump animations.- Added a start screen "Hot mode" toggle button for an optional less revealing outfit (when not armored).\- Slow-mo reduced while jumping.- Giant skeleton boss less likely to dodge attacks.- Reduced charging time of throwing daggers.- Cancel window when knocked back from an air dash is now more generous.- Puking when stepping into poison pools no longer resets chain multiplier.- Added stop frames when hit by enemies to make weapons contact more obvious.THANKS FOR PLAYING!
스팀 공지2026-04-21
Quick demo patch
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Just a little patch on the Demo build::Zombie Mages (the hooded ones) now also have a melee attack.Throwing Knives buff/nerf: Jumping no longer resets throwing knives charge but charging time is now a bit longer. Dizzy VFX (after blocking) and dirtiness VFX (when you've been tackled by a female zombie) are now a little more obvious.Rebalanced enemies spawns on first and second night to be a little fairer to new players.Rebalanced attack speeds, and...Attack speed upgrades (from fishing) should now feel a little more obvious.Minor bug fixes and hardly noticeable little tweaks.Thanks for playing!
스팀 공지