2026-05-15
A Sharper Castle: Level Editor, Japanese & Fixes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Dear Castle Crafters,This patch tackles the things you've asked about most: the profile system, widescreen support, and quality-of-life and stability issues in the Level Editor.The biggest change: when you open the game, you now go straight to the main menu. Profiles are only needed if you want to play the campaign — otherwise you can jump right in. This was long overdue, and we really appreciate the feedback that pushed us to fix it!In the Level Editor, you can now use the 3-click system to build, modify, or remove landscape voxels — and the health points are now visible for all voxel types. If you've been wanting an alternative to the brushes, give it a try!We've also got another localization for you: こんにちは to our new Japanese players! 🏰Change log✨ Additions🛠️ Profile system overhaul: Profiles are now only needed for campaign play🎌 Japanese translation: Castle Craft is now playable in Japanese!🧱 New 3-click voxel building tool in the Level Editor for precise voxel placement📋 Voxel name and health info now displayed in the Level Editor🖥️ Widescreen support: vertical field of view is now maintained on widescreen displays📥 Improved level downloading from the Steam Wor
스팀 공지2026-05-01
A Brighter Castle: Onboarding, Lighting & Fixes
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Dear Castle Crafters,We're still working our way through your bug reports. Thank you so much for the patience and the detailed feedback! Every report helps, and this patch tackles another big batch of issues alongside some quality-of-life improvements we think you'll like. 🏰✨ Additions📖 New onboarding system to guide you through the various game systems - plus a new "Help" section in the main menu where you can revisit any of it at any time⚔️ Added an explanation widget to Skirmish mode🛠️ Added a link to the Castle Craft Steam Workshop in the Level Editor menu. It's easier than ever to subscribe to player-made levels and visit the Steam workshop via overlay.⚖️ Balancing & Tweaks🌙 Brighter environmental lighting at night; no more squinting⛈️ Storm darkness no longer stacks with night darkness. Pitch-black nights are a thing of the past🪨 Resources now get destroyed if the ground beneath them is removed⏳ Resources no longer respawn immediately, so you can actually clear an area🏰 Resources no longer spawn on castle elements🐛 FixesFixed resource duplication bugFixed resource meteor impacts spawning in the wrong locationFixed stone and metal sometimes not res
스팀 공지2026-04-21
A Sturdier Castle: Polish, Fixes & Balancing
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Dear Castle Crafters,Since release, you've smashed our concurrent player record by a mile. And we're honestly blown away. Thank you to everyone giving our little game a shot. 🏰The flip side: more players meant more edge cases, and we uncovered a bunch of bugs we never ran into during Early Access + a few old "friends" showing up for the party🐛. We're really sorry about the rough edges. The good news is we've been heads-down fixing them, and King Debimius has been very clear on the stakes: fix or be fired. (You know him. He means it. Probably.)(Us, juggling 7 bugs before yeeting them out of the world.)Huge thanks for all the reports, they've been incredibly helpful. Here's what we've fixed so far with your help:AdditionsMotion Blur settingSalvage Tool in the Level Editor now salvages everything, including liquidsTooltips explaining each game modeSave prompt when hitting ESC in the Level EditorWeather no longer changes in Level Editor (it's hard to build in a dark storm)Added missing translationsBalancingSword damage increased in mid-levels for smoother progressionBow damage increased in mid-levels for smoother progressionTelekinesis
스팀 공지2026-04-19
Creative World Milestone and Castle Craft 1.0!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Dear Castle Crafters, Turret Tinkerers, and Moat Masters, After more than a year of implementing your fantastic feedback, squashing more bugs than our house cat Lucky, and wringing enough performance out of the engine that even our ancient laptop can run it - we're finally ready to call Castle Craft ready for 1.0! 🎉Here's what's packed into this release:🛠️ Level Editor: build your own maps and share them on Steam⚔️ Skirmish mode: jump in for a quick fight in player made maps🌗 Day & Night cycle + Weather System Because castles look cooler at dusk!🌀 Fluid simulation: water, lava, and swamp, all with real gameplay impact🛠️ And much more:🏛️ Two new buildings: the Wellspring and the Scorchwell, for taming those unruly liquid blocks🚀 Performance improvements across the board🗣️ New languages: Swiss German, Ukrainian, Turkish, and Czech🐛 A mountain of bug fixes🐞 …and probably a few brand-new bugs we'll be standing by to squash So what does "1.0" actually mean? It's just a label and we're not stopping here. But Castle Craft is now close enough to the game we set out to make that it deserves to stand on its own as a finished thing. The early rough
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