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Hello everyone, I'm Hua. It's been one month since our first Steam indie game, Tongue of Dog, launched on June 2nd. At this milestone, I'd like to share some project data, insights about our team, reflections on our journey, and our plans moving forward. This serves both as a retrospective on the project and an update for all the players and testers who have followed and supported "Tongue of Dog".About the GameTongue of Dog is a challenging platformer built entirely around the unique mechanic of using a tongue. You control a dog that cannot run or walk normally; progression relies solely on grappling and pulling yourself forward with your tongue. This creates a demanding, easy-to-fall experience reminiscent of games like Jump King and Getting Over It.Development JourneyThe project folder was created in May 2022 – which feels like "three years ago". Active development started somewhat later, spanning over two years in total. This was a lengthy and learning-intensive process for our small team.Launch & Sales DataOfficial Launch Date: June 2nd.Units Sold (1 Month Post-Launch): ~370 units.Wishlists Prior to Launch: ~3,000 units.RevenueAfter Steam&
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