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Greetings Dice Slingers! Update 1.1.1 is here with a focus on balancing. We've made adjustments to several Water and Fire spells that have felt a bit underwhelming for a while. While there are plenty of factors influencing the strength of each elemental class, it’s clear that Air tends to come out on top, with some of the strongest combos and individual Spells. Earth also performs well in regular play but seems to struggle in the higher Descent tiers, likely due to the challenge of scaling quickly enough. Fire generally sits in third place, with Water trailing behind. We suspect Water’s lower performance is partly because newer players are still learning the game, which naturally brings down the stats. With that said, especially the Rare water spells have seen some value improvements. We also reviewed the performance of the new Divine Scarab boss from version 1.1.0. He turned out to be a bit too divine, so we've slightly reduced his damage and survivability to make the fight more manageable and comparable to the other act 2 bosses. This update also includes bug fixes based on your reports, and we even added a small quality-of-life option to disable the spacebar ending you
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