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This update focuses on improving the overall feel of combat based on recent player feedback. There is still more work planned, but I wanted to release these improvements early so players can try them and share their thoughts. One important change affects projectile skills. These skills are cast from the player's visible hands, or from the equipped staff, so if a hand is behind a wall, the projectile can still legitimately collide with it. However, there was an issue where collisions could happen even when there was enough clearance. This update improves that behaviour and should greatly reduce those situations. Combat remains one of my main areas of focus alongside the boss implementation. Future updates will also include new weapon models and animations to continue improving the overall combat experience. Changes, Fixes & Improvements Improved skill aiming to reduce cases where nearby walls were targeted instead of enemies. Adjusted projectile collisions and enemy hitboxes to reduce unwanted impacts against nearby walls and trees while keeping enemy hits reliable. Increased projectile speed by 10%. Fixed an issue introduced in Version 0.6.3 where enemies killed by the bea
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