2026-03-25
Major Update 1.3.0 LIVE NOW – 2D Mode & More!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Happy Arrival Day 🚀This is Julian from DigiTales. Between Horizons launched two years ago today, and we want to thank you all for your continued support – for playing the game, leaving reviews, and providing feedback. To show our appreciation, we've prepared a big anniversary patch for you!But first...Since Between Horizons was released, we've been very busy here at DigiTales, mostly with developing our third detective adventure From Ruins. It's coming to Steam next year, and you can already wishlist the game right now:We've also ventured into publishing, and are excited to announce the first title we signed: The Great Sassanelli, an interactive novel about a travelling circus in WWI by Forking Paths Gardening. Coming to PC later this year!All that being said, we carved out the past few weeks to work on a Between Horizons patch: version 1.3.0 is live now!Less is more: 2D ModeWith today's update, we are introducing a whole new dimension, or rather lack thereof, to the game: You can now switch between a 2D and a 3D perspective. We had this idea a long time ago when playing around with the in-game camera, but there was no time to add it during production.We
스팀 공지2025-06-04
Major Update 1.2.0 LIVE NOW
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Hi, everyone! This is Julian from DigiTales. Today, I am very happy to announce the first major update to Between Horizons in a long time. 🚀 Version 1.2.0 features a lot of fixes to community-reported issues as well as a host of visual upgrades and convenience improvements. We know that some of these bugs were pointed out quite a while ago, and we apologize for the long wait. Like many indie studios lately, we've had an incredibly turbulent and stressful year focused on economic survival. This update is the first sign that we have emerged from the turmoil – bruised and battered, but still standing. With that, we are officially back to work on the next mainline DigiTales title. It's a long ways away, but we will start posting about it on our socials later this year. Follow us there to stay in the loop! You may have already noticed some changes outside of the game itself. To tell you the truth, Between Horizons has not been performing as well on the store fronts as our first game Lacuna (although still okay), which we attribute to a few different factors. Among other things, we believe that it's much harder to quickly understand the type of experience the game promises
스팀 공지2024-07-23
Steam Deck Verified & Other Improvements
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Detectives! As of today, Between Horizons is officially Deck Verified. Its runs smooth as butter and looks gorgeous on the small screen, so go check it out if you have a chance! What's more, patch 1.1.2 brings about a few bug fixes andQoL improvements. Here's the full change log: The game is now officially Steam Deck Verified! ✅ Fixed bug in "show evidence" UI (missing scroll bar, back button not selectable) Interaction icons (e.g. above NPCs) scale with camera distance to remain legible on small displays Language now correctly defaults to system language Optimized loading of dialogues in COMMS tab & added loading icon Fixed some characters not showing up correctly in Japanese Fixed missing sprite for scan button glyph Re-added holo trees to Captain's Office Time to go get your hands on Deck! Your ongoing support is much appreciated. Thank you!
스팀 공지2024-05-08
Japanese Localization OUT NOW
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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Fellow detectives, Thank you for your patience, we know it's been a bummer that the Japanese localization was not part of the release build. But, the wait is over and you can now start your investigations on the Zephyr with Japanese texts. {STEAM_CLAN_IMAGE}/42144621/abc89bdd5612604cc64420e44711354a4ae5a881.jpg On top of the new language, we've been working on some highly requested Quality-of-Life improvements. Here's the full changelog for you: Build version 1.1.0, 2024-05-08 Medium patch adding Japanese, remappable keys, and a host of small fixes: Added keybindings feature: You can now remap keys in the main menu! Added Japanese translation Fixed some game logic errors (e.g. characters referring to things that didn't happen in your run) Fixed a bug where players settings weren't properly saved between sessions Fixed a bug where evidence stayed highlighted in UI when not selected Fixed a bug where the mouse cursor would fade out when it shouldn't Corrected dozens of typos in English language We are aware that a small number of players still gets stuck starting the game. After trying a series of fixes, the next one unfortunately requires a larger rewor
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