2026-06-09
Something new* 👀
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
We recently found a very early piece of Worldless that we had completely forgotten about! 🫣 Here it is an archaeological-value video: what you’re about to see was recorded at the beginning of time, when we were still testing movement and the very first platforming mechanics. We’re showing it here for the very first time. This piece has never been published before. Continuing with our unreleased content, here are some wallpapers that haven’t seen the light of day until now. We’re truly grateful that, almost three years after the game’s release, you’re still such dedicated fans of Worldless and such an amazing community. Don’t forget you can follow Noname Studios on Steam here. We’re also preparing the launch of the Worldless board game project on Kickstarter 🃏 you can follow it here. As always, all news and exclusive content you won’t find anywhere else is available in our newsletter ➡️ join here. Want to see more content? Follow us on our social media channels: X Bluesky LinkedIn TikTok Instagram Facebook YouTube See you very soon! 🫡
스팀 공지2025-03-14
Worldless Patch Notes - March 14th
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hi 👋 Here’s another update with bug fixes! You can find the details below. If you encounter any issues that haven’t been addressed, feel free to reach out, and we’ll resolve them promptly. For version 1.3.5. the changes we have applied are: Player updates: more generous values for parrying and evading. Enemies updates: some attack patterns and values tweaked. Ice Level 3, Wind Level 3 and Counterspell hit all targets on screen now. Unified Division was performed instead of Glance Of Tomorrow on certain conditions even if the player had two techniques stacked. This doesn’t happen anymore. Fixed an error where Edda/Aven puppets were performing a technique with no technique stacked. Now Edda/Aven puppets should not perform any actions that have not been unlocked by the player. The error where Duality Black was stuck on the floor when repeating the encounter after absorbing Duality Black with Glance Of Tomorrow is now solved. On assist whiff magic input has now been blocked. Vulnerabilities tutorial wrong absorption damage value and typos have been fixed. We kindly ask you to continue reporting bugs to us on Steam & Discord. Thanks for playing Wordless!
스팀 공지2024-08-14
Worldless Patch Notes - August 13th
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hi 👋 Here you have another round of bug fixes! You can find the details below. If you come across any other issues that haven't been resolved, please let us know, and we'll take care of them as soon as possible. For version 1.3.4. we have fixed: Enemies general balance. Hyperarmor added to player during all techniques. Inner Will now resists all magics in addition to absorbing lightning. Yinyang second phase absorbs elements so blocks can be broken. Dark Paladin combat on Path of the Reminiscence was not throwing fx. Running right after beating Summum was locking the game. Aven was not double-deflecting counter attacks when using seal charged. Gray branch darkness fixes. Several platforms and orbs fixes and tweaks. We kindly ask you to continue reporting bugs to us on Steam & Discord. Thanks for playing Worldless!
스팀 공지2024-02-13
Worldless Patch Notes - February 13th
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Hi fellow gamers, We're back with a new round of bug fixes! Please find the details below. If you encounter any other issues that haven't been addressed, please let us know, and we'll address them promptly. For version 1.3.1 we have fixed: Fixed endless offensive turn and hang when absorbing after breaking a block using Fatal Ordeal technique. Fixed several spawn zones to avoid players appearing on wrong areas when loading the game and being soflocked. Fixed Total game time being reset sometimes. Fixed Ice magic skilltree tutorial not appearing sometimes. Fixed Worldmap locators shown on wrong locations sometimes. Fixed - Pressing move input right before some tutorials caused Edda to turn. Fixed a few typos. Fixed outro sfx was sometimes still playing if cinematic was skipped. For version 1.3.2. we have also made the following changes: Addressed combat hangs occurring when initiating an absorption immediately after an enemy's demise. Rectified instances where blocks failed to reset properly when fighting enemies recurrently. Implemented adjustments to enemy balancing. Resolved the darkness glitch in the Grey area of the game. Eliminated the possibility of instan
스팀 공지