2026-02-04
Thinky Game Awards && Patch ver 3.3.0.0
- Mushroom 레벨에 수평 중력 메커니즘 추가
- Mushroom 점프 시에만 튀고 반동 높이 증가
- Baba Yaga Mushroom 보스 중력 반전 패턴 적용
원문 보기
Thinky Game Awards! Babushka was nominated for most innovative game. I didn't win, but to celebrate, let's have the game be 50% off for a week! Yay!Also, I made some new changes to the Mushroom level and boss to make movement more intentional and interesting:Mushrooms now only bounce when you jump off of them, rather than on land.Mushroom bounce height increased.New gravity mechanics in the mushroom levels: horizontal gravity.Restructured some levels and puzzles for these new changes.Baba Yaga Mushroom boss now will use gravity flipping and a different attack pattern.
스팀 공지2026-01-08
winter patch - ver 3.2.0.0
- 숨겨진 스카프 의상 추가, 일부 의상 갱신
- Mushroom SOUL 강화 수정, broomerang 2 너프
- SOUL 아이템·EYE door 힌트 추가, UI 버그 수정
원문 보기
What's new?Stay warm with a cozy scarf! (new hidden outfit)Modify the mushroom SOUL upgrade to be more interesting Nerf the broomerang 2 upgrade Hints towards the SOUL items and how to open the EYE door fix some UI and pause menu bugsupdate the mushroom hat, fisherman hat, and locust wing outfits
스팀 공지2025-12-27
Request for Player Feedback & Ideas
- 개발자가 플레이어 피드백·아이디어를 요청
- 편의성·밸런스 조정과 NPC 힌트 추가 예정
- 게임은 완성 상태로 두고 후속작 예고
원문 보기
Edit:Thanks everyone for your comment! I have decided I'm going to work on a few more quality of life fixes, some slight balance tweaks, and a couple more NPC hints, but for the most part I will leave the game as is. It is COMPLETE!!!See you guys in Babushka's Glitch Dungeon 2!!!!Hello Everyone!I'm just a single person working on designing and developing Babushka's Glitch Dungeon, and I've been so overwhelmed and happy by all the positive reviews and attention the game has gotten! Thank you all so much for the kind words, positive and constructive feedback, and everything in between. I'm really so grateful.Request for Feedback:To me, the game feels almost "complete", but I still have a hankering to get in there and update a few things. Here are some ideas:ːfloweyː Rework the Bosses: This has seemed like to me to be the most consistent feedback I've seen on reviews. "The bosses are a bit too action-y or janky. They don't engage with the "puzzle" mechanics as much as they could". I think it could be fun to make these less demanding on twitch reflexes, and design them to be a bit more about solving a puzzle box whil
스팀 공지