2026-10-27
Update 0.2.0: The Great Performance Patch is Out Now
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G'day everyone.It's been far too quiet here since The Nest Update in December, and you deserved better than silence. Earlier this year we had to step back from Macabre and take on outside work to cover our bills. Since July we've been back on it properly, and today we can finally show you what we've been working on.What you've told usWhile we were away from Steam, we went through everything you've sent us: your reviews, your Discord posts and your bug reports. Three things came up more than anything else:Performance. Frame drops, stutter and crashes get in the way of everything else.The Crawler. You want a monster that's a consistent, readable threat every run, and so do we.Learning the ropes. Your first few runs should teach you the game, not leave you guessing.We're taking them on one at a time, starting with performance. If the game doesn't run well, nothing else gets a fair go, and that includes the Crawler.The Great Performance PatchThe first of those is here. The Great Performance Patch is our biggest update yet, and it's out now for everyone. Thanks to our Kickstarter backers and Insiders for playing it first and telling us w
스팀 공지2025-12-08
The Nest Update is LIVE! (Save 20% Now)
- The Nest Update: 새 지역과 주요 목표 추가
- 캐릭터 커스터마이징·AI·오디오 시스템 개편
- Listening Pits 환경 위협 추가, 20% 할인
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THE NEST UPDATE: Our Largest Content Drop Yet!We are thrilled to finally release The Nest Update, which represents our biggest content drop yet, introducing new location and primary objective, character customisation and cosmetcis (Complete Subrifts to unlock), critical gameplay changes, and a comprehensive overhaul of our AI and audio systems.To celebrate the launch of The Nest Update, Macabre is now 20% OFF for a limited time! Now is the perfect opportunity for you and your friends to dive into the Rift and face the new challenges waiting inside the Crawler's Nest. Jump in today!The NestThe world of Macabre is shifting. Banjo has uncovered new organic structures spreading deep within the Rift, confirming the presence of a Crawler Nest. It appears the Crawler has begun building these structures to incubate and propagate corrupted life, twisting the remnants of those who came before into something new and disturbing.Banjo reckons the Crawler is attempting to slow our progress and shield the Altar by developing a new, sinister defence. This Nest is now the focal point of our new primary objective.Warning: Environmental ThreatInfiltrating the Nest is fraught with environmental d
스팀 공지2025-11-23
The Crawler Nest Update Arrives 8 December PST
- Crawler Nest 업데이트 12월 8일 PST 배포
- Nest 지역 및 새 유기체 구조물 추가
- Kickstarter 보상·게임 내 코스메틱 추가
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The Nest The world of Macabre is shifting. Banjo has uncovered new organic structures spreading deep within the Rift. It appears the Crawler has begun building nests to incubate strange lifeforms, twisting those who came before into something far more disturbing.Banjo reckons it is trying to slow our progress and shield the Altar. He is not sure what these eggs hold, but it is your job to find out.The Crawler Nest update goes live Monday 8 December at Dec 8, 10 AM PST. (For our players in Australia, this is 5:00 am AEDT on Tuesday, December 9.)Kickstarter and in game Cosmetics!Kickstarter and early supporter cosmetic rewards will begin to rollout this week on a test branch so we can make sure everything is working as intended. Once verified, they will be included in the public build with the update.We have also added a range of cosmetics that can be earned in game by completing objectives and tasks for Banjo. More details will be included in the patch notes.Stay sharp out there.
스팀 공지2025-10-29
Patch 0.1.4 (EA) – Smarter AI, Improved Missions, longer sessions & cinematics
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New Build Live: 60b20526d1Having reviewed a lot of player footage and feedback, we found that some players were losing interest early on. This came down to a few factors, but most notably a lack of early challenge and variety. Our original intention was to ease players into Macabre with simpler objectives and less aggressive monster behaviour. However, this often meant players were not being challenged enough in those first sessions to stay fully engaged.This patch aims to fix that. The goal is to let players spend more time immersed in the Rift and less time in the menus. We have increased the overall game time to allow for exploration, added higher tier loot including equipment like the Flash Frag, Sonic Plunger, and Proximity Sensor, expanded early objective variety through a revised Rift Map, and replaced the knockdown system with automatic revives at shrines so you spend less time spectating. These adjustments, alongside several balance and pacing tweaks, make the experience more dynamic and rewarding right from the first run. We are also making steady progress on the character customisation system but more on that later!A quick favour 👍If you’ve been enjoying Macabre or notic
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