- **Location Hacking 재설계**: 플레이어 알림 조건 개선 및 전략성 강화
- **테스트 참가자 통계 인터페이스 개선**: 새로운 요약 창 도입
- ** QoL 개선**: 자연 의심 감소, 패널티 완화, 액션 버블 타이밍 조정 간소화
원문 보기
Attention, beloved Test Subjects! In the process of developing my new idle game "Rogue AI: Idle Domination", I replayed a lot of Rogue AI Simulator and went back through the player feedback, so here's the latest major update: a complete overhaul of the Location Hacking mechanic! Changelog: v 1.1.5------ Hacking minigame has been reworked.- New interface for Test Subject stats.- Additional QoL features. The previous hacking was faster, but became quite random and unpredictable, so after a lot of thought and testing, I have restored a modernised version of the original hacking minigame. Humans are only alerted if within range of a compromised Processor, and it should feel much more strategic and in control again. I have also added the "pickup drop" system developed for "Rogue AI: Idle Domination", but tweaked for a full-screen game. Try it, I think you'll really enjoy the changes now! Let me know what you think in the comments! I have also started improving the interface for the base-building portion of the game, starting with a brand-new summary window for the Test Subjects. Now there's a fancy, neat arrangement that makes information mor
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