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Havenlocked is in the works!Earlier this month, I released the 1.0 version of Skigill. This means I am ready to fully focus on my next project, Havenlocked!It's the direct sequel to Master Key, and will feature mostly the same gameplay, but with an even greater focus on exploration and secrets.I announced Havenlocked more than a year ago, before starting Skigill. Since then, I spent most of my time with it on the level design, with placeholders and blocks. Game development is unpredictable, and I have been building it rather horizontally, so I do not have much to show yet.But I also practiced pixel art a bit! Check out this sample, I think you'll already be able to spot a difference compared to last year's.Unique featuresThe colors are not an update of the art style. In Havenlocked they will be part of the exploration and the gameplay. You will have to explore to conquer the world with colors! The more you explore, the more you will be able to spend time with them.In addition to the colors, the game will have a dual world system! Some dungeons, rather than being separate from the overworld like in Master Key and classic Zelda games, will be woven into the worlds, and
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