Baldy Bounce는 수집품, 미니 게임, 캐릭터 커스터마이제이션 등을 포함하는 편안한 3D 플랫폼 어드벤처 게임입니다.
군락이 밀집한 도시, 구름 위의 평온한 마을, 공중의 결제지역을 탐험하며, 수집품을 추적하고 도전을 완수하고 능력을 강화하고 새로운 코스메틱을 잠금 해제하세요.
모험!
유연한 움직임 능력으로 환경을 날아다니고, 튕겨서 앞으로 뛰어나가고, 대쉬하고, 글라이드하세요.
탐험!
세계 어디서든 보석, 강화, 코스메틱을 찾으세요.
커스터마이제이션!
게임 플레이 중에 잠금 해제되는 많은 코스메틱 커스터마이제이션 아이템 중에서 선택하세요.
경쟁!
다양한 미니 게임의 고 스코어에 도전하세요.
이 게임의 숨은 것전체 18개 · 전 세계 달성률 낮은 순
1.5%
World 3 - 100%Legendary!
1.5%
World 4 - 100%Fantastic!
3.1%
Pop!Indestructaball
3.1%
Dedication and DeterminationAnything is possible
3.1%
World 1 - 100%Perfection!
3.1%
Unnaturally LargeBut so pretty!
희귀한 도전과제일수록 조건에 히든보스나 비밀 엔딩이 그대로 적혀 있습니다. 스팀 커뮤니티 실측 달성률이에요.
최근 업데이트한글 요약 · 원문은 접어뒀습니다
2026-04-27
Update V1.16!!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
V1.16 Release Notes - Added better widescreen support - Increased the size of the first basketball hoop based on player feedback - Fixed some sound-effect volumes not adjusting when changed in settings - Updated Unity engine for Security - Created a more robust teleportation system (fewer random glitches) - Improved traffic collisions - Adjusted power of explosives - Changed the height of some platforms in Level 4 - Updated the size of the explosive pickup in Level 5 - Countless other minor changes resulting from Engine Upgrade.
Ok, so some admin stuff has been wrapped up in this update which should hopefully address some issues a small number of players have been reporting. Updated the camera system, input system, and render pipeline to the newest versions in Unity. Added a debug system which shows the raw values for both the camera movement and player movement to aid in debugging camera control issues. Added logging to the speedrunning mode which reports the input the player was using. If the input is >95% gamepad, or keyboard, it will report this. If there is a mixture it will include the breakdown of number of inputs used on each.
Thanks everyone for the post-release support! it has been amazing. One feature requested by the community has been speed run integration, and this update adds exactly that. In the setting menu you can now choose to enable a timer that runs on each stage, is disabled on pause menus and loading screens, and provides a summary both at the end of each stage, as well as the end of the run. Other bug fixes include: - Correcting a number of colliders, so that you are less likely to get stuck in random things (selecting respawn from the menu will reset your position either way). - Addressed a bug, which resulted from the last update where some challenges could not be completed more than once without reloading the game. - Added a new menu option for skipping the intro cutscene. - Fixed a bug in the first stage where it was not tracking stage completion correctly. Please keep your feedback coming, and I look forward to seeing just how busted the game is as the speedrun community starts to pick things apart!