- Terminus: Zombie Survivors 2 첫 개발일지
- Unity 기반 3D 아이소메트릭 시점으로 전환
- 노드맵 대신 이어진 오픈월드 랜덤 맵 생성
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Hey everyone!This is our first dev update since the Steam store page for Terminus: Zombie Survivors 2 went live.We started work on the sequel to Terminus: Zombie Survivors back in April 2025, and it's been coming together bit by bit ever since. So many of you loved the first game that we wanted to make something even better. The first game was a one-person project, but the sequel is being made by a six-person team who all love zombie survival games.If you played the first game, you probably noticed the new look right away. The original was a top-down pixel art game built in Python. For the sequel, we switched to Unity and went full 3D with an isometric camera. That let us build in ideas from the very start that would have been hard to pull off in the first game. The heart of the game hasn't changed: survive the zombie apocalypse and reach the Terminus. What we wanted was to make that journey a lot more immersive.For our first devlog, we want to talk about random map generation.Random Map GenerationOne Connected WorldThe biggest change to the map is that it's now a true open world. In the first game, every location held a single building, and you hopped between locati
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