2026-09-07
Update 28: The Resonance Update
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Dear tinkerers,summer is slowly winding down here in Berlin and I've been wiring away at what is another mechanically dense update that brings some all-new content and lots of fine-tuning.Welcome to everybody who joined since the last update, and thank you to everybody who keeps posting builds, bugs and ideas.Two new mechanics headline this one:NEW: RESONANCEResonance is a new module upgrade that plays directly into your Boost builds: Whenever a module with Resonance receives Boost for the first time each turn, it receives an additional Boost.Resonance is applied by the new module Upgrader: Resonance, which targets a Generator or a Passthrough module on your rack.REWORKED: GREASEGrease was bufed from a single charge blocking one debuff to a lasting upgrade that permanently blocks all debuffs and rewards you with Turbo.Grease Canister can now target ANY module on the rack, not just Passthrough modules. Try to use it to get Turbo on Sensors or directly on your Blaster.Grease Canister is now a single-use upgrader like the others and can be found in uncommon.The Greased Amplifier has been pulled from the drop pool. Go grease up whatever you like! ALL-NEW MODULESUpgrader: Sensor (r
스팀 공지2026-07-17
Update 27: The Turn Rewind Update
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Dear tinkerers,hope you're all having a great summer.Quite the big number of new players joined since the last update so hi everybody and welcome to the Rogue Voltage community!This update brings quite the number of changes that I am excited to share with you.NEW: TURN REWINDThanks to everybody who reached out with requests for turn rewind, especially in the Steam reviews. I take everybody's ideas very seriously, so here goes:After the first voltage sequence you can now rewind the turn back to before you clicked the button.This was a lot of work related to serializing the active battle.Beginner difficulty has infinite rewinds, Normal has 3, Hard has 1 and Impossible has 0.NEW: CAMP VENDING MACHINEInstead of fixing the buggy slot machine in camp, I removed it completely. Instead we're back on a consumable shop. I removed the consumables from the main shop to tidy it up.MODULE WORKNew glow VFX on module connected to activation, status effects and energy flowToggled modules have a new glowing sprite toggle when activatedFurther improved module firing sequence algorithmI rearranged some module unlocks to make progression a bit faster and more logical. Please excuse if th
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