2026-08-09
Deadlock isn't even 'out' yet, but Valve's new game is a true monster in the making
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Valve's Deadlock will be a serious contender when it's fully released on Steam, mixing great character design with fantastic fundamentals. Read the full story on PCGamesN: Deadlock isn't even 'out' yet, but Valve's new game is a true monster in the making
스팀 공지2026-07-31
The first Deadlock ranked season starts now, but you'll need to prove yourself in its "lower-stakes" mode first
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A new Deadlock update overhauls matchmaking to introduce its first ranked season, but you'll have to prove yourself in 'standard mode' first. Read the full story on PCGamesN: The first Deadlock ranked season starts now, but you'll need to prove yourself in its "lower-stakes" mode first
스팀 공지2026-07-30
Matchmaking Update
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This update includes a revamp to how the matchmaking system works, as well as the introduction of a new matchmaking mode. You can now choose to play in Standard Mode (unranked), or the new Ranked Mode introduced in this update. STANDARD MODE Standard mode provides a lower-stakes way to play Deadlock with friends, without worrying about adjustments your Rank. There are no restrictions on party size or skill spread. You can also play in this mode to practice heroes you are less familiar with, as the matchmaker will adjust the game it puts you in to account for your experience with that hero. RANKED MODE Ranked mode gives players a way to queue up for more competitive games against similarly-skilled players with higher stakes. Each season you'll be able to climb the Ranks and see how far you can go. {STEAM_CLAN_LOC_IMAGE}/45164767/f6a6d5724077ee5ea7b3b3701f4af907c9517df4.png UPDATED RANKS & BADGES: Each Rank has 6 Subranks within (I - VI). Obscurus (uncalibrated) - Initiate Seeker Acolyte Sentinel Mystic Ritualist Emissary Oracle - Phantom Ascendant Eternus ELIGIBILITY AND SEASONS: To be eligible to queue for Ranked Mode, you must have at least 60 wins in the Standard Mode. T
스팀 공지2026-07-28
Minor Update - 07-28-2026
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\- Stamina bucket 3 heroes (slowest) have their ground dash time increased from 0.7s to 0.72s and air dash time from 0.49s to 0.51s- The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire- Fixed the party member / team mate audio volume slider for voice communications\- Crushing Fists: Max stacks stun duration increased from 0.5s to 0.75s- Crushing Fists: Bullet Resist reduction increased from -4% to -5% per stack- Cursed Relic: No longer has -14% Damage Output innate- Cursed Relic: Now applies a -25% Damage Output debuff for the 3.25s duration- Diviner's Kevlar: Spirit power increased from +35 to +40- Echo Shard: Now has a 0.5s post-cast time- Echo Shard: No longer grants +5% Fire Rate- Echo Shard: Cooldown increased from 35s to 30s + the cooldown of the imbued ability- Ethereal Shift: Cooldown increased from 35s to 37s- Frenzy: Now has +10% Bullet Lifesteal as an innate- Fury Trance: Active now grants +1m Move Speed- Fury Trance: Active removes move speed penalty when shooting (like Fleetfoot)- Lifestrike: When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for Melee Lifesteal)- Mys
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