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“We Fixed Everything, and Even Made Some Stuff Better. Also, Yes – We Love You.” KuKo Studio is proud (and slightly hungover) to announce: our platformer has survived a massive update! We didn't sleep all day, drank tea with cookies, and finally did what we'd been promising for ages. What’s New: 🛠️ Engine updated to the freshest version The game now runs on a brand-new engine that supports everything – including your hopes for stable FPS. We updated it just yesterday. And the day before. And tomorrow, to be honest, we’ll update it again. 🎮 Player control code fixed No more sudden flights to the left when you meant to go right. The player finally obeys, instead of acting like a cat that just spotted a cucumber. We rewrote everything except one line – which we forgot about, but luckily, it turned out to be a comment. ⚙️ Improved collisions between sawblades and the player Now the saws don't phase through you – and you don't phase through them. Well, unless you're really fast. But seriously: collisions are now fair and predictable. We even asked the saws to be nicer. They agreed – but only slightly. ❤️ Added love We refactored the code, added that cozy, warm a
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