- 새로운 Stardeus UI 업데이트: 역사와 이유 공개
- 7번째 UI 버전, 이전 버전 문서화 예정
- Mikhail Gofman과의 협업으로 개선, 제약 조건 준수
원문 보기
Hey everyone!I wanted to reveal a bit of history and reasoning behind the new UI update. This was the 7th iteration of the UI. The first 6 are briefly documented in the art book (The Journey DLC), which will eventually be appended with the 7th iteration too. Let’s shine a light on some of the details for you, which should hopefully address some of the criticism the new UI has received. CollaborationThe UI rework was my collaboration with Mikhail Gofman aka Ingevar. He had an absurdly difficult task of reorganizing the chaotic, organically grown legacy UI into something coherent and easy to use. If we had more time and a bigger budget, the UI could have looked fancier, have animations, etc, but this isn’t a AAA game, and I have set up a long list of constraints and requirements to work with. Mikhail definitely nailed this job, I am very happy with the result!Hard ConstraintsAt the beginning of the collaboration with Mikhail, I set several constraints:Icons couldn’t change. Stardeus UI uses ~500 icons, all of them made by yours truly with questionable art skill. The time and budget wouldn’t allow us to redo any icons, so we had to keep the original ones.Programmatic layout. This mean
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