2022-06-06
Trek To Yomi Patch 1.02 Live!
- 패링/카운터 튜토리얼 개선, 패링 후 슬로모션 제거
- 일부 적 첫 공격 속도 감소, 패링 판정 조정
- 더블 카운터 가능, Ghoul 카운터 조정, 이동 경로 가시성 개선
원문 보기
{STEAM_CLAN_IMAGE}/40716933/a9c5a92138506ea017846e2c03455369d5be2820.jpg Greetings Samurai! In today’s patch we are addressing the game’s combat system and more! As you can see in the patch notes, there are several changes done to the parry and counter attack system as well as other combat changes. We really hope that they are move in the right direction and that you- the players, will approve those changes. We are looking forward to your feedback, so make sure to share your experience with the new patch, here on Steam or on our Discord Server! Without further delays here is the changelog: Changelog: Improvements to Counter/Parry tutorial part were made: - Time stops and the tutorial pauses for the moment of the 1st successful Parry - Time stops and the tutorial pauses again, for the moment of the 1st successful Counter Counter attacking was tweaked: - Slow motion was removed after successful Parry to make counter attacking easier - Successful Counter attack can be now performed slightly earlier Parrying was improved: - Some of enemies initial attacks were slightly slowed down, to increase the chance of a Player reaction - Successful parry window for some enemies has been tweaked -
스팀 공지2022-05-20
Trek To Yomi update 1.01 Live Now!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
{STEAM_CLAN_IMAGE}/40716933/fbbd111fd224809edcee38d4e567240346261cbb.jpg Hey there Samurai Warriors! Thank you for playing our game and sharing your experience with us! We appreciate all the feedback that we have received. It really helped us in the process of working on our first patch for Trek To Yomi! Please keep the feedback coming, we are open to suggestions and would love to hear from you. The best way to reach us through is our Discord server or by opening a discussion here in the steam forums! Thank you once again, and stay awesome! Full Patch notes Fixed a rare bug with saves where the player was losing his progression Fixed bug with the wrong scale and player spawn in sequence at Chapter 7 Fixed Sanjuro`s weapon hitbox Fixed Spearman encounter where AI attacks player during his introduction Fixed animation of Aiko in Chapter 1 when her model occasionally slides Fixed bridge animation in Chapter 5 Fixed walking on the destroyed bridge in Chapter 3 Fixed walking on the fence in Chapter 7 Fixed bugs related to Bo-Shurikens Marksman and Archer can no longer perform a kick in the infinite loop Various fixes of hint display across the whole game Improvements to descriptions and
스팀 공지2022-05-10
Upcoming patch for Trek To Yomi
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
{STEAM_CLAN_IMAGE}/40716933/ce5ae41f0a80475a8d724bdb2f7353a95f2e770e.png Hello everyone! It's been a really exciting week for us at Flying Wild Hog. We would like to let you know that we are actively reading all the Trek To Yomi feedback you've been posting here and on other social channels and we are extremely thankful for it. We would like to let you know that we're working on a patch and we plan to have it released in the next 1 to 2 weeks (hopefully this week 🤞) that will address most of the crucial issues you guys have reported such as: missing English dub for consoles, issue with the game progress on chapter 7, issue with controllers, game crashes and other smaller things that we saw in the player's feedbacks. Thank you for the once again, and stay awesome!
스팀 공지