러브크래프트에게 영감을 받은 세상, 로암의 땅을 배경으로 하는 Source of Madness는 절차적 생성과 AI 기계 학습 기술을 바탕으로 한 어두운 분위기의 횡스크롤 액션 로그라이트 게임입니다. 신입 복사가 되어 악몽 같은 여정을 시작하세요. 로암의 땅, 그리고 달의 비밀 시타델인 광기의 탑에 숨겨진 우주적인 비밀을 파헤치세요.
절차적 생성 및 신경 네트워크 AI 기술을 기반으로 끊임없이 등장하는 새로운 종류의 몬스터
폭발적인 근거리 전투 마법, 미궁 같은 주변 환경 탐사, 강력한 전리품 관리 시스템 및 다양한 능력, 클래스, 주문으로 가득한 스킬 트리
AI의 도움을 받은 아름다운 아트 스타일이 돋보이는 로암의 땅에 숨겨진 비밀을 파헤치고, 그 매력과 불가사의한 이야기에 빠져들어 보세요
이 게임의 숨은 것전체 24개 · 조건 비공개 1개 · 1% 미만 1개 · 전 세계 달성률 낮은 순
0.9%
InsaneDefeat 10000 Monsters.
1.0%
Unlimited power!Unlock all upgrades.
1.2%
I am sick of you!Get poisoned 150 times.
1.3%
ExpertDefeat 5000 Monsters.
2.3%
Big spender!Buy 100 items.
3.1%
Just one moreOpen 200 Chests.
희귀한 도전과제일수록 조건에 히든보스나 비밀 엔딩이 그대로 적혀 있습니다. 스팀 커뮤니티 실측 달성률이에요.
평가는 어떻게 변해왔나리뷰 1,411개 · 전체 긍정 69.5%
월별 긍정률 업데이트 할인
최근 업데이트한글 요약 · 원문은 접어뒀습니다
2024-05-29
Slumbering Patch and New game trailer!
Midnight Horde 트레일러 공개, Source of Madness 개선 완료
안전 저장 장면 종료 시 자동 저장 기능 추가, 몬스터 melee 전투 개선
몬스터 클래스 다양화 및 공격 효과 수정
원문 보기
Greetings and salutations! I am happy to announce that Midnight Horde got an alpha trailer and Source of Madness got lots of fixes and improvements! Okay back to the actual Patch! Major Changes Exiting the safe save scene now saves the run so if it crashes you should be able to replay from there anyway. But not if you die or exit the run. Monster melee combat overhaul Monsters & Combat Monsters should be slightly stronger and faster with their limbs Monster attack timings are now much faster, but their attack window is shorter which should give more interesting fights. Added some more monster classes to difficulty 1 that only existed on difficulty 2 before Changed how force is applied on attacks that should result in fewer super jumps Limb damage can now propagate 0 damage to the main body instead of 1 which nerfs some lower level attacks that are smaller than 5. Nerfed hp on laser fliers Player Fixed pooling jumping and landing special effects issue Fixed bloodmancer ability issue Improved movement animations to be more snappy Hurt effect now scales correctly with ultra wide resolutions Removed Lovecraft as a first name Fixed bug where you got a different name and stats than s
Greetings and salutations! I'm working on a new patch and if you would feel so inclined, you can help me test it. I will combo this patch with announcing the first trailer of Midnight Horde, once the patch is ready to set live. To try the patch, you need to join the patch testing branch with the password: "iwouldliketobeatester". Let me know what you think and if you find major bugs. Here is the changelog: Major Changes Exiting the safe save scene now saves the run so if it crashes you should be able to replay from there anyway. But not if you die or exit the run. Monsters & Combat Monsters should be slightly stronger and faster with their limbs Added some more monster classes to difficulty 1 that only existed on difficulty 2 before Player Fixed pooling jumping and landing special effects issue Fixed bloodmancer ability issue Improved movement animations to be more snappy Hurt effect now scales correctly with ultra wide resolutions World Infinite spawner in forest of lies now dies after spawning 50 monsters First scene in loam land now uses correct post effect Loam land is slightly less blue Other Widescreen support for transitions and main menu and character sel
Hello there! So you might have seen the other news post about the beta branch, I did some more work on it and think it is ready to be released into the wild. Hopefully these changes result in a bit more challenging but fair game. Changelog Reworked monster melee punching system. Improved readability of torch platforms against the moon boss. Balanced monster limb to monster main body damage propagation. Lowered damage increase on further difficulties. Lowered final boss hp on further difficulties. Lowered laser beam fliers hp. Reworked aoe damage abilities to do less damage to the monster main body. Improved readability of monster spiderweb projectile. Moon boss hp should end up behind the death screen now. Lowered amount of spikes on the hedgehog monster. Moon boss platforms {STEAM_CLAN_IMAGE}/38049580/14f18e801f0abcabf2524a2ddfbf9b089c33cce8.png This is a balance patch but I also spent a bit of time reworking the melee system for monsters. I made them pretty weak at one point because they had a habit of lifting off like a rocket sometimes. The solution was to basically stop the monster in its track for one frame before it performs the next attack. This allowed me to boost up the a
Hi everyone! So I have done some balance work and tweaks based on feedback in the reviews. Mostly adressing early game cheese with some aoe weapons and nightmare difficulty boss hp. This patch is not live in the main branch but exist in the patchtesting branch. The main part is that I have nerfed and reworked how much damage dealt to a limb is propegated back to the main body of the monster. Hopefully this will mean that it is harder to cheese monsters, but also that it will result in more body parts being blown off and a bit more challenging early on. On top of this I have removed the damage propagation on some aoe weapons that dealt low damage per attack but ended up being a bit too OP when you hit all of the different body parts at the same time. Though I did not nerf this on bosses and elite (big ones) because that would make the game too hard. I have lowered the hp and damage scaling in the two other difficulties and balanced the final boss HP for those difficulties. I have also lowered the HP of flying beam monsters. One big monster buff, is that I have increased the velocity and force of monster punches, this might break the monster in some cases if I have over done it. So p
이거 할인 크게 할때 구매해서 해봤는데, 일단 다른건 둘째치고....
화면이 너무 어두워서 뭐가 뭔지 분간이 안 갑니다. 뭐 다크한 분위기를 강조하려고 한거면 그냥 다른 방식으로 해도 될텐데 아예 화면을 까맣게 해놔서 분간이 안가면 이게 액션 다크인지 그냥 아무것도 안 보이는 다크인지.....
하여간에, 비추천합니다. 그냥 다른거 사세요.
추천 · 2025-09-15 · 9시간 플레이
할만함
추천 · 2025-09-09 · 0시간 플레이
3D 멀미도 없는데 2D 게임하면서 멀미나는거 처음임. 그래도 1,200원이니 만족.
추천 · 2025-09-08 · 38시간 플레이
이틀 정도 재미있게 할수 있습니다. 그래픽이나 이동부분도 깔끔합니다.
로그라이크 좋아한다면 세일때 사서 며칠 하기 좋습니다.
게임자체는 재미 있습니다.
단점은 일부 무기의 효과가 너무 좋습니다. 그리고 반대로 대부분의 무기가 너무 비효율적입니다.
act3 클리어후에 다른 테크 트리 안 여는게 더 좋을수도 있습니다.
로그라이크라 다회차가 재미있어야 하는데 이 요소때문에 다회차를 할 필요가 없