2025-10-08
Patch 5!
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
Lots of small fixes and tweaks in this release, many based on community reports. Thanks to everyone who reported a bug! Spruce saplings in the forest bent a different amount in their bark and leaves when touched. Fix potentially being able to get under the stairs of the tower. Fix being able to fall through the floor of the big spiral stair inside the fortress. Bathwater in cabin will no longer appear on low quality (where we don’t have enough water mesh resolution) Fix it not being morning when “going for a walk” after the ending of the game The handle on the bucket hat should move a bit more naturally Closed small hole on left of minecart tunnel to salt mines. Closed a couple gaps at the top of the tower that a player was able to fall through and get trapped. Added safety under the box hell to prevent players getting stuck Fixed the non-Latin localization of the player time/steps stats shown in the credits Changed the simplified Chinese translation of ‘firetower’ from 火焰塔 to 瞭望塔 Fixed issue where changing save slots while holding a clock or pedometer especially in left hand could cause animation anomalies. Made it harder to get softlocked in the fortress while being far away from
스팀 공지2025-10-01
Hotfix 4
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
hi!! - maxi here! this **hot fix** is just for **hot beats**. almost every song has gotten a bit of polish & many sound totally different. for a behind-the-scenes PoV: we had an unfortunate launch week snafu wherein all of the songs in the game, with a few exceptions, had tracks that were playing the wrong samples. i have been hard at work getting our ableton live importer compatible with the most recent versions, and am so so so ecstatic for you all to hear some of the true intention behind the bizarre and beautiful babystep beats. - team audio would encourage you to stay down the next time you fall, as all the songs have alternate versions that kick in when you fall. we are still tuning that system and making it as impactful as possible. expect so many more songs to come as the patches roll in. again for visibility: we had a number of late stage set backs on the audio side, bc it's very challenging to keep a game with such complex music & sound design hitch free. we realized, to my absolute horror, only after implementing the design in one audio system, that we had to build a low level audio system ourselves if we wanted smooth gameplay (which obv obv we do!!!), but
스팀 공지