- Outcore 최종 보스 난이도 조정: 지연 시간 증가 및 공격 속도 감소
- Dead Watch 한국어 지원 추가
- 보스 전투 난이도 조정으로 접근성 향상
원문 보기
An introduction subtitle that warmly welcomes the readerHello everyone! It's time for your quarterly proctological inspection Outcore/Dead Watch update! YAYA subtitle about how I took Outcore's final boss behind a barn and beat it to death with the nerf bat. And then I spit on it tooOne common complaint I often read about Outcore is that its final boss is too difficult. This is due to the final boss sequence being the only one that can't be skipped; it has multiple phases that are vastly different from each other, each having its own custom controls, and requires a relatively quick response time.Getting the difficulty of a boss to feel right requires a delicate balance. I want the final boss battle to be an epic spectacle that will feel like a rewarding conclusion, but I don't want players to drop the game right at the end because they can't defeat it.Challenge was never the main appeal of Outcore, which is why I'm ok with leaning toward making the final boss a bit easier. These minor nerfs should hopefully help players finish the game without taking away from the fun for the more experienced gamers.Changes:Firewall phaseIncreased the delay between whi
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