2025-07-18
Battlefield Labs - Community Update - The Class System - Part Two
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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This Community Update outlines the current status of the Class System in Battlefield Labs, featuring insights from early player experiences.Some systems aren't yet available in Battlefield Labs, but everything discussed here is crucial for defining class identities and achieving our goal of creating the best Class System in Battlefield's history. We have seen the suggestions to revert to previous systems and/or closed weapons. We are keeping these in mind in our discussions as we aim to connect new and veteran players to the Battlefield experience, fostering teamwork and creating a universal understanding of our systems for the future.We've collected extensive player feedback and data to improve the next Battlefield, particularly around classes. Some improvements happen quickly through Battlefield Labs testing, with balancing done via server-side commands. Other changes require new tools or client-side updates that take longer. Battlefield Labs allows us to respond to feedback and balance gradually with our community. We invite you to share your thoughts in the Community Updates section on our official Battlefield Discord. This is the new frontier of community collab
스팀 공지2025-05-21
Battlefield Labs - Community Update - The Class System - Part One
한글 요약이 품질 관문에 걸려 원문만 둡니다.
원문 보기
{STEAM_CLAN_IMAGE}/40697820/89d54810d79b4180f17acb1e7aa5e752ea92ca1c.pngToday, we're excited to start outlining our future vision for the Class System in Battlefield. The gameplay mechanics of classes and aspects that players have enjoyed most have evolved throughout the history of the Battlefield franchise. Our goal within Battlefield Labs is to test and refine the best aspects of the Class System from our history, and to evolve them into a cohesive vision for the future. As we begin testing these class-defining systems, we invite you to either play, test or read along with what's to come for classes in Battlefield. Let’s begin! OUR DESIGN PHILOSOPHY FOR CLASSES We envision the future of Battlefield classes to be a series of interconnected systems and fundamentals that shape your role on the field, while granting you the freedom to customize how you execute that role. Through Battlefield Labs play sessions, feedback, and data gathering, we aim to strike a balance between defined roles and player choice. {STEAM_CLAN_IMAGE}/40697820/8f8ff346e8af35e2ca28ec9654748c814c9ae079.jpg The Class System is defined by two main components: Customizable and class-defining. The customiz
스팀 공지2025-05-06
BATTLEFIELD LABS - DEVELOPMENT UPDATE, MAY 2025
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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In February, we announced Battlefield Labs as our most ambitious community collaboration in franchise history to validate the future of Battlefield. Today, we'll update you on our initial learnings and how we'll continue to scale testing into the future. Across our four initial play sessions with a small group of core Battlefield players across Europe and North America, we’ve completed thousands of hours of gameplay, had hundreds of thousands of player spawns, and seen over a million environmental objects destroyed, including walls, windows, crates, and buildings your squad crashed the helicopter into. The players in these sessions have helped us successfully validate the following areas: Establishing a solid foundation for smooth, low-latency and high-performance gunplay. Finding the right balance in movement speed for functionality such as crouch sprint, combat rolling, and vaulting as part of our combat pacing initiatives. Using destruction to create fun and lasting tactical gameplay across rounds and experiences. Exploring new ideas for the future and receiving direct player feedback continues to be a crucial aspect of the Battlefield Labs process. Even if some ideas
스팀 공지2025-04-18
Community Update - Battlefield Labs - Destruction
한글 요약이 품질 관문에 걸려 원문만 둡니다.
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We’re back with another Community Update focused on destruction, and a summary of our initial learnings from previous Battlefield Labs play sessions. Let’s start with a preview on how we’re designing and testing destruction for the future. OUR DESIGN PHILOSOPHY FOR DESTRUCTION Our goals for destruction are centered around adding further gameplay depth by allowing you to reshape the environment and transform your surroundings toward a tactical advantage. For example, barging through walls to surprise your enemies, reshaping the battlefield to create new paths into the capture zones, or taking down a building to take out an attacking squad. We're designing destruction around easily identifiable visual and audio language that lets you understand what can be destroyed, altered, or transformed through gameplay. We aim to make destruction an integral part of your Battlefield experience to create an intuitive, fun, and rewarding environment where you feel empowered to shape the world around you. DESTRUCTION AND GAMEPLAY Let’s take walls as an example of the new destruction language. Once a wall takes enough damage from an explosion, smaller impacts, such as bullets, will also contrib
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