- Toasterball 성능 향상: 로딩 최적화 및 프레임 레이트 개선 (60 FPS 달성)
- 중국어 추가: 게임 내 및 스토어 페이지 지원
- 그림자 시스템 변경: 부드러운 그림자 도입으로 게임 읽기 향상
원문 보기
Hi everyone! 👋 As we finish porting Toasterball to a little console from Nintendo (stay tuned for more info on that 👀), we had to do all sorts of optimizations that we decided to bring to the PC version too, so that our friends with smaller configs could enjoy Toasterball with a crisps 60 FPS as well 😀 Here are the small changes we made to this version: 1. Performance boost We upgraded the asynchronous loading at the begining of the game to make it look smoother and reduce the time between the moment you click "Play" in Steam and the app launches. We also did a lot (like... a month's worth of work) of invisible optimizations to our materials and lighting to make them run smoother (went from 25 to 60 FPS on that little console for example). Visually, basic shaders didn't change at all (well... apart for the fact that it runs way faster), but you might notice a slight change in the shadow system. We opted for a custom shading technique and had to remove the default Unity hard shadows that used to be applied everywhere. We replaced them with custom soft shadows below the toasters, the toasts and the ball. It might be less visible than before, but it's closer t
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